Version 2021.10 15. November 2022 (realvirtual.io Professional , Starter)
New documentation pages (this pages).
Version 2021.09 01. November 2022 (realvirtual.io Professional , Starter)
Orthographic overlay cameras for top, front and sideview (https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions). Switch for setting Main camera in orthographic mode (https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions). Game window camera position and view setting is saved automatically after game ends and restored. New design of standard scene and demo scene with black background and bottom. New Universal Robots interface including demo model with UR script example (https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions).
Bug in TransportSurface in combination with parent drives of version 2021.07 and 2021.08 fixed. Parent drive can now have multiple Drives above and movement direction of parent drive is not limited.
Version 2021.08 26. Oktober 2022 (realvirtual.io Professional )
Removed bug in Transportsurface with Parent Drives of Version 2021.07
Version 2021.07 22. Oktober 2022 (realvirtual.io Professional, CADLink)
Stability improvements in OPCUA interface.
Stability improvements in PLCSIM Advanced interface.
CAD Step import DLLs based on a new framework.
Version 2021.06 26. Steptember 2022 (realvirtual.io Professional)
Enhancements Fixer (blocking handing over to other fixers, limitation on tags and setting tags after fixing).
Pattern component for automatically building circular or matrix patterns with gameobjects (e.g. Fixer patterns).
New component Unfixer.
Support of additive scene loading, changes in Game4automationController for defining additive scenes for one scene. game4automation controller in additive scenes is automatically disabled.
Version 2021.05 - 31. August 2022 (realvirtual.io Professional)
Bugfix robot inverse kinematics when PTP and same position.
Bugfix DrivePosition in some rare cases with RobotIK.
Additional signal waiting and signal setting function on inverse kinematics targets.Added optional HomePosition for RobotIK on simulation start.
Bugfix inverted Upper and LowerLimit Signals on Drive.
Bugfix compile switches for SpaceNavigator and IOS.Improvements and bugfixes in Fixer for beeing able to act as a simple Gripper like vaccum grippers.
Version 2021.04 - 26. August 2022 (realvirtual.io Professional)
Temlate for creating new game4automation scenes with File > NewScene. Source is now working with Fixer on created Mus.
Version 2021.03 - 14. Juli 2022 (realvirtual.io Professional, realvirtual.io Simulation)
First 2021 release for Professinal AND Simulation. Minor changes in chain in Professional for compatiblity to Simulation.
Version 2021.02 - 07. Juli 2022 (realvirtual.io Professional, Starter)
Version 2021.01 -24. June 2022 (realvirtual.io Professional, Starter)
Product rebranded to realvirtual.io (namespace is unchanged for backwards compatibility)
Bugfixes OPCUA interface
Version 2020.15 -10. February 2022 (Game4Automation Professional)
Version 2020.14- 17 Januar 2022 (Game4Automation Professional) OCUA basis framework changed to LibUA for compatiblity to IL2CPP, Hololens and IOS
Version 2020.13- 08 December 2021 (Game4Automation Starter, Professional)
Added PerformanceOptimizer for combining meshes (Professional).
Added SignalManager for automatically connecting and creating signals (Professional).
Version 2020.12- 21 November 2021 (Game4Automation Starter, Professional, Simulation)
Bugfix S7Interface AreaReadWrite Mode
Bugfix compile errors for executables.
Version 2020.11- 15 November 2021 (Game4Automation Starter, Professional, Simulation)
Rebranding of Conveyor Library to Game4Automation Simulation
Changes in Starter and Professional for Game4Automation Simulation compatibility
Version 2020.10 - 11 November2021 (Game4Automation Starter)
Simit SHM now included in Starter
Bugfix QuickEdit Overlay
Version 2020.09 - 13 October 2021 (Game4Automation Professional, Starter)
New ABB RobotStudio Interface (only Professional)
Fixed bug in writing M floats in S7 interface
Interact3D component for Pushbuttons in 3D scene
Added support of Articulation Bodies kinematic
Version 2020.08 - 17 September 2021 (Game4Automation Professional, Starter)
New optional area read/write mode for faster signal exchange in S7 interface
Setting for display quality in runtime ui
Fixed bug missing hierarchy icons
Version 2020.06 - 20 July 2021 (Game4Automation Professional, Starter)
Added icons for standard game4automation scripts
Better standard settings in source, sensor and mu
PLCOuput in Sensor now included - no Sensor_Standard needed any more
Fixed compile error for Global.cs in Build
Version 2020.05 - 09 July 2021 (Game4Automation Professional, Starter)
New Force Drive - moving Cylinders with Forces
New Recorder for recording Drive movements (e.g. from external Robot Controller
Bugfixes Gripper & Aligner
Version 2020.04 - 29 June 2021 (Game4Automation Professional, Starter)
Fixed Align for QuickEdit QuickEdit on/off is now saved in preferences New Fixer Component New example Model for Gripping objects (Grip, Gripper and Fixer) Restructured Code for Gripping (IFIX interface)
Version 2020.03 - 22 June 2021 (Game4Automation Professional, Starter) New Quick Edit Window for faster engineering workflow (see https://game4automation.com/documentation/current/userinterface.html#Quickedit)
Fixed problem with importing OPCUA nodes
Renaming Simulink interface
Fixed problem with reading boolean values from DBs in S7 interface
Calculate max distance in SceneMouseNavigation by bounding box
New script for modelling robot grippers with finger (Gripper.cs)
Version 2020.02 - 14 May 2021 (Game4Automation Professional, Starter,OPCUA4Unity) Fixed Bug in OPCUA with multiple parallel connections
Highlighting of Groups and Kinematic connections
Added ability to Grip part from another Gripper (see dermo
Assets/game4automation/Scenes/DemoGripping.unity) Added script for definiing drive motion sequences (see also Assets/game4automation/Scenes/DemoGripping.unity) Automatic calculation of maximimum scene mouse zoom in game mode based on bounding box Renaming of Matlab interface to Simulink interface Fixed positioning bug on rotating transport surfaces
Version 2020.01 - 04. April 2021 (Game4Automation Professional, Starter,Conveyor-Library)
Upgrade to Unity Version 2020 LTS
NaughtyAttributes upgraded, now remains in standard namespace
Improvements in Signal connection information
Improvements in Reconnect of OPCUA on connection losses
Version 2019.13 - 31. March2021 (Game4Automation Professional, Starter)
Minor changes for the new Game4Automation Conveyor Library
Version 2019.12 - 16. February 2021 (Game4Automation Professional, Starter, CADLink & OPCUA)
Added ability to import Step files (CADLink)
Added ability to delete MUs in Sensors
Added events to MUs (Load and Unload)
Added functions for correctly aligning ChainElements
Updated NaughtAttributes Tool to newest version
OPCUA now limited to Windows (IL2CPP and Mono) and Android (only Mono)
Version 2019.11 - 29. November 2020 (Game4Automation Professional & Starter)
Bugfix Gripper on robot in demo model.
Version 2019.10 - 26. November 2020 (Game4Automation Professional & Starter)
Added ability to hide non G4A components on GameObjects in Unity Editor Improved possibilities to move Transportsurfacs (see https://forum.game4automation.com/de/communities/1/topics/188-colider-box-vertical-movment-on-chan-element) New component StartDriveOnCondition (see Demo scene DemoStartDriveOnCondition)
Version 2019.08 - 18. November 2020 (Game4Automation Professional)
Bugfix OPCUA, fixing Licensing issues and IL2CPP compilation
Version 2019.08 - 09. November 2020 (Game4Automation Professional)
Fixed Bug OPCUA interface - missing references
Version 2019.06 - 05. November 2020 (Game4Automation Professional)
Fixed licensing issue for STEP interface
Version 2019.05 - 23. October 2020 (Game4Automation Professional)
Version 2019.04 - 20. August 2020 (Game4Automation Professional, CADLink)
CADLink 3mf export now supports big meshes with more than 65.000 vertices
CAM continuous function for driving e.g. chains with CAMS
CAMTime can be started at the end of another CAMTime
Version 2019.03 - 12. August 2020 (Game4Automation Professional, Starter, OPCUA)
New Version numbering now with Unity Base Version (2019) in front of our Version number.
Please upgrade to Unity 2019.4 LTS!
Better stability and automatic reconnecting for all interfaces (Shared Memory, OPCUA, TwinCAT, Sz-TCPIP)
New standard switch to enable or disable components and for switch between Simulation Mode and Virtual Commissioning mode (https://game4automation.com/documentation/current/runtimeui.html#Connection-Status)
Version 2019.01 - 07. July 2020 (Game4Automation Professional, Starter) New Version numbering now with Unity Base Version (2019) in front of our Version number.
Please upgrade to Unity 2019.4 LTS!
OPCUA bugfixes improvement
Version 1.036 - 07. June 2020 (Game4Automation Professional, Standard, CADLink)
Bugfix CADLink import (recalculated Mesh Bounds)
Bugfixes PLCSIMAdvanced Interface
Bugfixes Sensor and Grip
New function Prefixes in Groups
Version 1.034 - 14. February 2020 (Game4Automation Professional & Starter)
Version 1.033 - 08. January 2020 (Game4Automation Professional &Starter)
Bugfix Follow Parent option in Transportsurfaces
Removed Interact message on simulation startup
Please remove \Assets\game4automation\private\Editor\QuickToggle folder when upgrading from Version 1.031 and below!
Version 1.032 - 18. December 2019 (Game4Automation Professional & Starter)
Bugfix TwinCAT Interface (crash when starting multiple times)
Bugfix Interact when importing
Version 1.031 - 17. December 2019 (Game4Automation Professional & Starter)
New Icons in HierarchyView and HierarchyView Performance Improvement
Performance Improvement Transportsurfaces
New Kinematic and Group Functions
Interact Integration (Interact is an optional module for Game4Automation)
Version 1.030 - 22. November 2019 (Game4Automation Professional & Starter)
Added new radial Transportsurfaces. Transportsurface is getting radial as soon as you select RotationX,RotationY or RotationZ as direction. The center point of the rotation needs to be in the local coordinate system zero.
Changed calculated deltatime in Drives and Transportsurfaces to fixedtimeDelta for better accuracy.
Version 1.029 - 19. November 2019
Signals are now displaying if they are connected to a behavior model or not. If not, the signal values are displayed like that: "(SignalValue)"
Each Signal now has information about its connections to behavior models. In the section "Signal Connection Info" the Behavior model and the connection is displayed to which the signal is connected:
Version 1.028 - 15. November 2019 - Bugfix TwinCAT Interface
Bugfix Error Drive directions and Drive handles in rotated assemblies
Version 1.027 - 14. November 2019 - Bugfix winCAT Interface
Bugfix read of signals (sometimes not all signals where transfered in one cycle together)
Version 1.026 - 5. November 2019 - Bugfixes
Bugfix in TwinCAT ADS typecasts Bugfix in OPCUA typecasts Better OPCUA4Unity and Game4Automation integration
Version 1.025 - 31. October 2019 - TwinCAT Beckhoff TwinCAT Interface integrated - see in Youtube
Drive Positions are now also working correctly if parent GameObjects are scaled. Position are always relative in millimeters, no matter how the scaling of the GameObject itself is.
Version 1.024 - 25. October 2019 - Bugfixes
Full application, including OPCUA, now compiles again with .Net4.0 settings and Mono or ILCPP:
You can find older release notes here: