Installation
Installing realvirtual.io and Unity
Last updated
Installing realvirtual.io and Unity
Last updated
Before you dive into the world of realvirtual.io, you'll need to set up your development environment correctly. Here's a step-by-step guide to get you started.
This guide will walk you through setting up realvirtual.io 6 (both Starter and Professional editions) for Unity 6 LTS.
To get started, install the latest version of Unity 6 (LTS version). You can download it and follow the installation steps through the Unity Hub. For detailed instructions, refer to Unity’s official installation guide.
Once Unity 6 is installed, follow these steps to set up a new project:
Open Unity Hub.
In Unity Hub, select Universal 3D under Core templates to use the Universal Render Pipeline (URP) as the basis for your project.
Set a project name and choose a location for the project folder.
Ensure Editor version 6000.X is selected to use Unity 6.
Click Create Project to initialize a new project. This may take some time as Unity sets up the project files.
There are different ways to install realvirtual.io 6 depending on how you purchased it:
Direct Purchase from realvirtual.io:
Download the realvirtual.unitypackage
file from your account on the realvirtual.io download website. You find the correct link and login data on your invoice.
Drag and drop the realvirtual.unitypackage
file into the Unity Project window.
Alternatively, go to Assets > Import Package > Custom Package in the Unity menu and select the realvirtual.unitypackage
file to import.
Purchase from the Unity Asset Store:
Open Window > Package Manager in Unity.
Under My Assets, locate realvirtual.io 6 and click Download if it’s not already downloaded.
After downloading, click Import to add it to your project.
While Unity imports realvirtual.io, a warning message might appear, suggesting an Upgrade to the Universal Rendering Pipeline. When the warning about upgrading URP appears, select Install / Upgrade. This will ensure that realvirtual.io operates smoothly with the correct rendering settings.
After the URP upgrade prompt, you’ll see a window that details the import process:
In the import window, select Import to confirm and start the process.
The import may take several minutes (usually around 4–6 minutes), as Unity processes and installs all components in stages.
Once complete, a Welcome Message Window for realvirtual.io will appear. Read any notes provided, then close the window to proceed.
After closing the welcome message, Unity will automatically open the standard demo scene included with realvirtual.io, allowing you to explore a sample setup.
To keep your project clean, you can delete some of Unity's default demo assets that might not be needed for realvirtual.io:
Locate and delete the following folders if they’re present:
Scenes
Settings
TutorialInfo
If you haven't already, install Unity on your computer. Unity offers both free and licensed versions, depending on your use case. Check Unity's official website here to determine which version suits your needs. We recommend using Unity 2022 LTS for the best compatibility.
This Youtube tutorial explains the first steps with Unity and realvirtual.io:
Our new releases is always based on the latest Unity Long Term stable release. Our main version number (e.g. 2022) always corresponds to the Unity version number. For example to riun realvirtual.io 2022.09 you need Unity 2022.03 LTS.
We highly recommend installing Unity Hub, a tool that simplifies managing multiple projects and Unity installations. You can download Unity Hub from Unity's official download pages.
Launch Unity and create a new empty project by selecting "New." Choose a location on your computer to store your project files and give your project a name. Then, click "Create Project."
When prompted to choose a template, select the standard 3D template. This will form the foundation of your project:
y default, Unity should have .Net Framework and Mono enabled. However, in some cases, especially when integrating realvirtual.io into an older project, this setting might be incorrect. To confirm or change this setting:
Go to Player Settings by selecting "Build Settings" > "Player Settings."
Under "Configuration," change the Scripting Runtime Version to ".NET Framework."
For the scripting backend, it's recommended to start with Mono rather than IL2CPP, as Mono typically compiles much faster.
Go to the Unity Asset Store and purchase the version of realvirtual.io that suits your needs, whether it's Lite or Professional.
You can import realvirtual.io directly from the Unity Asset Store or manually download the asset. To install it manually, follow these steps:
From the main menu, go to "Assets" > "Import Package" > "Custom Package..."
A new window will appear, displaying the contents of the realvirtual.io package. Select "All" and click "Import."
This will show a new window with all the realvirtual.io package contents:
Please select All and Import.
After importing the realvirtual.io package, check for the following:
You should see an additional "realvirtual" folder (previously "game4automation" before 2022) in your project structure.
A new "realvirtual" menu should be available in the main menu bar.
Usually, standard settings are applied automatically after a fresh installation or update of realvirtual.io. However, if you encounter compile errors in the console window, it may be due to conflicts between your existing project assets and realvirtual.io.
In such cases:
Address the compile errors first to ensure there are none remaining.
Once errors are resolved, apply the standard settings by selecting "realvirtual" > "Apply Standard Settings" from the main menu.
Applying standard settings will configure:
Standard layer naming (for physics).
Standard physics collision matrix.
Standard light settings.
Congratulations! You've now completed the installation process and are ready to explore the Demomodel outlined in the documentation.
© 2022 in2Sight GmbH https://realvirtual.io - All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including printing, saving, photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher.