> For the complete documentation index, see [llms.txt](https://doc.realvirtual.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.realvirtual.io/components-and-scripts/scene-interaction/hmi-components-pro/hmi-value.md).

# HMI Value (Deprecated)

realvirtual.io Professional

{% hint style="danger" %}
**Deprecated — no authored equivalent in realvirtual WEB.** This Unity uGUI value display is deprecated and is **not read by realvirtual WEB**. In the browser, live signal values are shown through hover tooltips, signal chips/badges and KPI cards rather than an authored per-object value overlay. See [**realvirtual WEB**](/extensions/realvirtual-web.md).
{% endhint %}

HMI Value is displaying values (PLCOutputFloats or PLCOutputInts) for example the number of produced parts, axis positions or temperatures.

<figure><img src="https://260262196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpYxFg97YnJX96UzNNTSd%2Fuploads%2Fgit-blob-85c4a984a9350acc20cfcd30d2f7794cc33848f7%2FhmiValueLife.gif?alt=media" alt=""><figcaption><p>Example HMI-Value moving with the tracked object.</p></figcaption></figure>

## Properties

<div align="left"><figure><img src="https://260262196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpYxFg97YnJX96UzNNTSd%2Fuploads%2Fgit-blob-094084c881ee67300f665d628ecf245797723679%2FhmiValue.png?alt=media" alt=""><figcaption></figcaption></figure></div>

* `Title`: short describtion or name of the value
* `Title Font Size` : font size of the title
* `Display Unit` : true do display a unit right next to the value
* `Unit`: user defined unit string
* `Unit Font Size` : font size of the unit
* `Value Font Size`: font size of the value
* `Format` : number format
* `Follow Camera:` the orientation of the panel is always directed to the camera (only relevant if the canvas uses the render mode "Worldspace")
* `ObjectTracking`: boolean wether the value object is placed next to a game object within the scene or not
* `TrackedObject`: game object within the scene which position is used to place the HMI value information
* `Offset` : Offset position to the object in up direction.
* `SignalInt`: Connected PLCOutputInt Signal
* `SignalFloat` : Connected PLCOutputFloat Signal


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