Chain element

Chain Elements represent individual links, buckets, or carriers in continuous chain transport systems.

New Feature: Burst optimization support was added in realvirtual 6.0.9 (beta). Configure MoveRigidBody for optimal performance based on your physics needs.

Overview

Chain Elements are the individual components that move along a chain path. Each element is automatically created and managed by the parent Chain component during simulation. Chain elements can be simple visual representations or physics-enabled objects that interact with other simulation elements.

Most properties are automatically calculated by the Chain component, with key configuration options for alignment and physics behavior.

Properties

Settings

Align With Chain (boolean) controls whether the element automatically rotates to follow the chain's tangent direction during movement. Enable this for realistic chain behavior where elements orient along the path.

Move Rigid Body (boolean) determines whether physics simulation is enabled for the chain element. When enabled, the element's Rigidbody is actively moved and can interact with colliders. When disabled, only the transform is updated for visual representation, providing 29-33x performance improvement with Burst optimization compared to 19-23x with physics enabled.

ChainElement Inspector showing MoveRigidBody property with Burst optimization performance guidance

Align Vector (Vector3) defines the local axis used as the basis for alignment calculations when Align With Chain is enabled. This vector determines which direction on the element should point along the chain tangent.

Align Object Local Z Up (GameObject) optionally specifies a reference object whose forward direction defines the up vector for element alignment instead of using Align Vector.

Debug Directions (boolean) enables visual debugging in the Scene view showing the tangent direction (green) and up direction (red) for troubleshooting alignment issues.

Initial Position (float) sets the starting position of the chain element along the chain path in millimeters, configured by the Chain component during element creation.

Offset To Drive Position (float) adds a position offset in millimeters relative to the connected drive's position, useful for fine-tuning element placement.

Connected Chain (Chain reference) manually links to a specific Chain component. Leave this null for automatically generated elements, which are connected by the Chain during creation.

Performance Optimization

Burst Compiler Support

Chain Elements support Unity's Burst Compiler optimization when the parent Chain has Burst enabled. Configure the MoveRigidBody property based on your performance and physics requirements:

Visual-Only Elements (Maximum Performance)

  • Set MoveRigidBody = false

  • Elements follow the chain path without physics interaction

  • Achieves 29-33x speedup with Burst optimization

  • Use for decorative chain links, visual carriers, or non-interactive elements

Physics-Interactive Elements

  • Set MoveRigidBody = true

  • Elements can collide with and move other objects

  • Achieves 19-23x speedup with Burst optimization

  • Required when elements need to push parts, trigger sensors, or interact physically

The Chain Element Inspector displays performance guidance to help you choose the optimal setting for your use case.

Common Use Cases

Bucket Elevator Buckets

  • Set MoveRigidBody=false for visual-only material transport

  • Buckets follow the elevator path without physics overhead

  • Maximum 29-33x performance with Burst optimization

Overhead Conveyor Carriers

  • Set MoveRigidBody=true when carriers need to interact with sensors

  • Physics enables collision detection for load pickup/drop

  • Maintains 19-23x speedup while preserving functionality

Chain Links

  • Set MoveRigidBody=false for decorative chain visualization

  • Pure visual representation without collision calculations

  • Optimal performance for large chain installations

Alignment Configuration

Chain elements can align with the chain path in two modes:

Vector-Based Alignment

  • Uses the Align Vector property to define orientation

  • Specify which local axis should point along the tangent

  • Common settings: (1,0,0) for X-axis, (0,1,0) for Y-axis

Object-Based Alignment

  • Uses Align Object Local Z Up reference object

  • The referenced object's forward direction becomes the up vector

  • Useful for complex orientation requirements

Enable Debug Directions to visualize:

  • Green ray: Chain tangent direction (forward)

  • Red ray: Up direction used for alignment

Chain Element component in Unity Inspector

Integration Notes

Automatic Creation

  • Chain elements are typically created automatically by the Chain component

  • Number and spacing defined by Chain properties

  • Elements are instantiated from the prefab specified in Chain settings

Manual Placement

  • For manually placed elements, assign the Connected Chain reference

  • Useful for specialized elements at specific positions

  • Manually placed elements coexist with auto-generated ones

Drive Synchronization

  • Elements automatically synchronize with the connected drive speed

  • Position updates occur during drive calculations

  • Batch processing optimizes performance for multiple elements

See Also

  • Chain - Parent component managing chain element creation and movement

  • Drive - Controls chain speed and position

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