> For the complete documentation index, see [llms.txt](https://doc.realvirtual.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.realvirtual.io/components-and-scripts/scene-interaction/hmi-components-pro/hmi-dropdown.md).

# HMI DropDown (Deprecated)

realvirtual.io Professional

{% hint style="danger" %}
**Deprecated — no realvirtual WEB equivalent.** This interactive Unity uGUI control is deprecated. It is **not exported to realvirtual WEB** and has no direct counterpart there — the browser-based 3D-HMI does not use authored slider / switch / button / dropdown widgets. Instead, [**realvirtual WEB**](/extensions/realvirtual-web.md) builds operator HMIs from its own components and plugin system (WebSensor, WebError, KPI and message panels, and the React overlay layer). Writing signals from the browser is handled by the connect/debug tools, not by authored control widgets.
{% endhint %}

The drop down can be used as a part of a HMI tab or as the main control for selecting the tabs. If you use it as a main control for selecting the tabs only one Tab can be opened at onc&#x65;*.* The value of a PLCInputInt is set according to the selected menu element (from 0 to n). Within the HMI-Demo-scene it is used to switch in between camera views. To use it with the render mode "Worldspace" you need the HMI-PanelWorldSpace as parent.

<div align="left"><figure><img src="https://260262196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpYxFg97YnJX96UzNNTSd%2Fuploads%2Fgit-blob-2c3024619e8f67611ba1fd193a041d992e745cbd%2FhmiDropDownExample.gif?alt=media" alt=""><figcaption></figcaption></figure></div>

## Properties

<figure><img src="https://260262196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpYxFg97YnJX96UzNNTSd%2Fuploads%2Fgit-blob-0397d96eec6f15227478d265c1d4ad71cb602ff4%2FhmiDropDown.png?alt=media" alt=""><figcaption></figcaption></figure>

* `Color Elements`: background color of the dropdown elements when inactive
* `Color Selected`: background color of the selected (currently active) dropwodn element
* `Menue Title`: title of the menue
* `Title Font Size`: font size of the title
* `DropDown Elements`: List of drop down elements as strings
* `Start Mode`: mode/ menue item which is active when the game mode start
* `SignalSelectedElement`: PLCInputInt - Value of the selected Dropdown element
* `SignalSetElement`: PLCOutputInt - Value to set the selected element from PLC side.
* `Duration`: duration in second how long the drop down appears
* Activate On Mouse Enter: activates the dropdown when the mouse pointer enter


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