# HMI DropDown

The drop down can be used as a part of a HMI tab or as the main control for selecting the tabs. If you use it as a main control for selecting the tabs only one Tab can be opened at onc&#x65;*.* The value of a PLCInputInt is set according to the selected menu element (from 0 to n). Within the HMI-Demo-scene it is used to switch in between camera views. To use it with the render mode "Worldspace" you need the HMI-PanelWorldSpace as parent.

<div align="left"><figure><img src="/files/629hCjewyZlSCkxna97R" alt=""><figcaption></figcaption></figure></div>

## Properties

<figure><img src="/files/Kj6KTOFz0Fa3KbFrTd0N" alt=""><figcaption></figcaption></figure>

* `Color Elements`: background color of the dropdown elements when inactive
* `Color Selected`: background color of the selected (currently active) dropwodn element
* `Menue Title`: title of the menue
* `Title Font Size`: font size of the title
* `DropDown Elements`: List of drop down elements as strings
* `Start Mode`: mode/ menue item which is active when the game mode start
* `SignalSelectedElement`: PLCInputInt - Value of the selected Dropdown element
* `SignalSetElement`: PLCOutputInt - Value to set the selected element from PLC side.
* `Duration`: duration in second how long the drop down appears
* Activate On Mouse Enter: activates the dropdown when the mouse pointer enter


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