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  1. Extensions
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AR Modules

PreviousVR ModulesNextMultiuser

Last updated 1 year ago

This page describes how to use the AR modules of the extension in your realvirtual scene.

Make sure you have correctly set up your device as described in the .

realvirtual-ar-player

The realvirtual-ar-player prefab enables AR development in your scene.

Search for realvirtual-vr-player and simply drag the prefab into your hierarchy. This initializes the AR development environment in your scene.

  • The Placer object controlls the behaviour of the placement and allows to adjust the parameters for the placement.

  • The TransformManager persists the transforms of all the placeables in the scene between multiple runtime sessions. To disable this feature, disable the TransformManager game object.

  • The XR Environment object initializes the scene setup for optimal use with VR or AR. It manages lighting and core environmental aspects such as ground and sky.

The OVRPlayerController manages device tracking and user Input detection. Please refer to the official documentaion of the .

The PlayerUI holds the main AR user interface enabling the user to trigger various functionalities. The player can toggle the main user menu by pressing the A button on the right controller. Besides the functionality described in , the main menu in AR has some additional features described below. This button toggles the scene mesh. This is the mesh placeable objects can be placed on. This button toggles depth occlusion. In order to use depth occlusion a seperate installation of the Meta Depth API for Unity is required. Please refer to the official . Once the Meta Depth API is installed navigate to File > Build Settings > Player Settings > Other Settings > Script Compilation, add the META_DEPTH_API compile switch and press Apply.

The Passthrough object contains the OVR Passthrough Layer component required for enabling passthrough. Refer to the official for details.

The AR game object contains the OVRSceneManager documented in the and the EnvironmentDepthOcclusion game object documented in the . Both objects control interactions with the real world environment.

Meta XR SDK
Meta XR SDK
Meta XR SDK
Depth API for Unity
Realvirtual.io XR & Multiuser
Setup Guide
VR Modules
Installation Guide
Example application created with Meta Quest 3
Adding compile switch for depth occlusion