User Interface
Building the Digital Twin in the Unity editor with realvirtual.io
Last updated
Building the Digital Twin in the Unity editor with realvirtual.io
Last updated
The editor user interface is the environment within Unity where you define your digital twin using realvirtual.io. This interface leverages the full flexibility of Unity, allowing you to create and configure your digital twin. Once your digital twin is ready, you can publish it as a finished product for various platforms such as Windows exe, Android app, WebGL, and more. Refer to the Supported Platforms and Publishing the Digital Twin sections for details on this process. The user interface for the published digital twin is covered in the Runtime UI section.
Most of the realvirtual.io functions can be found in the main menu bar under "realvirtual.io." Here, you can add components or scripts to the scene and access various features.
For a deeper understanding of the user interface and its functionalities, the documentation is organized into various subsections, each focusing on specific aspects of interaction and editing within the platform. These subsections are designed to guide users through the various tools and features available, enhancing their workflow and efficiency in managing 3D models and scenes.
Model Hierarchy Navigation: Utilize the Hierarchy Window for a structured view and navigation through the Digital Twin hierarchy, allowing easy access and organization of the scene's components.
3D Scene Editing: Engage with the 3D Views for comprehensive editing capabilities within your 3D scene, offering a direct and interactive way to manipulate Digital Twin elements.
Quick Edit Menu: Access the most common tasks rapidly with the Quick Edit Menu, designed to streamline your workflow by providing shortcuts to frequently used actions.
Pivot Point Adjustment: Learn how to move Pivot Points of objects, facilitating precise alignment and positioning.
Selection in Large Models: Use the Selection Window for efficient selection within big models and assemblies, working with groups, hiding and unhiding groups ensuring you can easily find and manipulate specific elements in complex scenes.
3D Model Measurement: Measure distances within the 3D mode.
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