realvirtual.io
  • Building Digital Twins with Unity and realvirtual.io
  • Basics
    • Installation
    • Demo Model
      • Old Demo Model
    • Editor User Interface
      • Hierarchy Window
      • 3D Views
      • Quick Edit
      • Move Pivot Points (Pro)
      • Selection Window (Pro)
      • Material Window (Pro)
      • Measurement (Pro)
      • Kinematic Tool (Pro)
      • Model Checker
    • Runtime UI
      • Group Manager
      • Debug Console
      • Responsiveness
      • Runtime Persistence
    • Importing and exporting
    • Folder structure
    • Tutorial
    • Physics
    • CAD import (Pro)
      • CADLink (Pro)
      • CAD Checker (Pro)
      • CAD Updater (Pro)
    • Reusable Components (Prefabs)
    • Cadenas parts4cad
    • Publishing the Digital Twin
    • Revision management
  • News
  • Login & Download Updates (Pro)
  • Components & Scripts
    • Realvirtual
      • Environment Controller
    • MU, Source and Sink
      • Source
      • Sink
    • Motion and Kinematic
      • Drive
      • Kinematic
      • Group
      • Joint
      • CAM
      • TransportSurface
      • Guided Transport
      • Drive behavior
      • Chain
      • Chain element
      • Motion for developers
    • Sensors
      • Sensor
      • Measure
      • MeasureRaycast
    • Picking and Placing MUs
      • Grip
      • Gripper
      • Fixer
      • Pattern
    • Changing MUs
      • MaterialChanger
      • PartChanger
      • Cutter
    • Scene Interaction
      • 3D Buttons
      • Screen Overlay Buttons
      • Scene Selectables
      • Lamp
      • Interact3D
      • UI components
      • HMI components (Pro)
        • Start your own HMI
        • HMI Tab
        • HMI DropDown
        • HMI Puschbutton
        • HMI Switch
        • HMI Value
        • HMI Text
        • HMI Slider
        • HMI Message
        • HMI Marker
      • ModelZoo (Pro)
    • Interfaces
      • Interface Tools
        • Signal Manager
        • Signal Importer Exporter
        • Signal Catcher
        • OnValueChangedReconnect
      • Signal Importer / Exporter
      • ABB RobotStudio (Pro)
      • Denso Robotics (Pro)
      • EthernetIP (Pro)
      • Fanuc (Pro)
      • FMI
      • Igus Rebel
      • MQTT (Pro)
      • Modbus (Pro)
      • OPCUA (Pro)
      • PLCSIM Advanced (Pro)
      • RoboDK (Pro)
      • RFSuite (Pro)
      • SEW SimInterface (Pro)
      • Siemens Simit Interface (Pro)
      • Simit Shared Memory (Pro)
      • Simulink (Pro)
      • S7 TCP
      • TwinCAT (Pro)
      • TwinCAT HMI (Pro)
      • UDP (Pro)
      • Universal Robots (Pro)
      • Wandelbots Nova (Pro)
      • Websocket (Pro)
      • Windmod Y200 (Pro)
      • Custom Interfaces
    • Performance Tools
      • Combine Meshes (Pro)
      • Create Prefab (Pro)
      • Hierarchy Cleanup (Pro)
      • Mesh Optimizer (Pro)
      • Performance Optimizer (Pro)
    • Defining Logic
      • Unity Scripting
      • Behavior Graph
      • Logicsteps
      • Unity Visual Scripting
      • Recorder
    • Robot Inverse Kinematics (Pro)
    • Volume Tracking (Pro)
  • Multiplayer (Pro)
  • Extensions
    • ModelZoo
      • Beckhoff TwinCAT
      • Siemens S7
      • Denso Cobotta 1300
      • Wandelbots Nova Fanuc CRX
      • Universal Robots UR10
      • Fanuc Roboguide
    • realvirtual.io AIBuilder
      • realvirtual.io AI Builder Overview
      • Generate AI Training Data
      • AI Training
      • Testing AI in a Digital Twin
      • Deploying the AI
    • realvirtual.io Simulation
      • Conveyor Library
      • Path System
        • Path finding
        • Line
        • Curve
        • Workstation
        • Catcher
        • Pathmover
    • realvirtual.io Industrial Metaverse
      • Setup Guide
      • VR Modules
      • AR Modules
      • Multiuser
    • AGX Physics
    • VR Builder
    • CMC ViewR
  • Advanced Topics
    • Render Pipelines
    • Mixed Reality with Meta Quest3
    • Upgrade Guide
      • Upgrade to 2022
    • Open Digital Twin Interface
    • Usefull Addons
    • Improving Performance
    • Supported Platforms
    • Compiler Defines
    • For Developers
      • Important Classes and Interfaces
      • Assembly Definitions
      • Starting your development
      • Class documentation
      • realvirtual Init Sequence
      • realvirtualBehavior Lifetime Methods
      • Testing
    • Newtonsoft JSON
    • Troubleshooting
  • Release Notes
  • AI Digital Twin Assistant (GPT4)
  • License Conditions
Powered by GitBook
On this page
  • Properties
  • Events
Edit on GitHub
  1. Components & Scripts

MU, Source and Sink

(Movable Unit)

PreviousEnvironment ControllerNextSource

Last updated 17 days ago

Movable Units (MUs) are objects that move freely around in the scene. They can be picked or loaded and they can be placed on Transport Surfaces. are created by a and deleted by a .

The MU script is automatically attached to all objects created by a . As a user, you don’t need to interact with the MU script at all, except when the script itself publishes information or requests some input.

This is the Inspector Window for an MU script:

Properties

ID, GlobalID (Readonly)

Each MU automatically receives a global ID (this is globally unique) and a source ID (this is only unique to the Source).

MU Appearance

Fixed By (Readonly)

Fixer/Gripper which is currently fixing the MU.

Last Fixed By (Readonly)

Fixer/Gripper which has been fixing the MU last time.

Loaded On (Readonly)

MU where this MU is loaded on.

Standard Parent (Readonly)

Parent Gameobject before MU has been loaded.

Parent before Fix (Readonly)

Parent Gameobject before MU has been Gripped / Fixed.

Collided with Sensors (Readonly)

Current Sensors which are colliding with this MU.

Loaded MUs (Readonly)

Current loaded MUs on this MU.

Surface Align Smoothment

Smoothment parameter for aligning MU with Transport Surface - only used by realvirtual.io Simulation.

Unfix Speed Interpolate

Normally, if a Gripper is opening, an MU will directly fall down without a horizontal movement, even if the Gripper has a speed when opening. With this speed interpolate, the speed of movement before opening the Gripper is interpolated and transfered to the MU when opening the Gripper. With this it is possible to “throw” objects.

Events

Events can be used if your are programming your own scripts and you want to be notified about certain events.

Event MU Deleted

Event when the MU is going to be deleted.

Event MU Is Loaded

Event when the MU is loaded on another MU.

Event MU Gets Load

Event when an MU is loaded on this MU.

Event MU Sensor

Event if the MU is colliding with a Sensor.

List of differnt MU appearances, used by the .

© 2025 realvirtual GmbH - All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including printing, saving, photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher.

Part Changer
https://realvirtual.io
MUs
Source
Sink
Source