Motion and Kinematic
Last updated
Last updated
Motion axes are modeled by connecting to GameObjects. The will move the GameObject, including its sub-components, along a defined rotational or linear axis. The is a base component with some generic behavior but it does not expose a Signal interfaces to a PLC. For this a script is added in addition to the script for the GameObject. The includes special behaviors (such as pneumatic cylinders or position controlled drives) including any signals supporting the special behavior.
This Youtube tutorial shows how to define
We supply seveal standard Behavior models, but due to the large variety of automation devices and functionality, it is most likely you will need to add your own behavior models.
The next image gives a good overview of moving GameObjects. The is contolled by a special Drive Behavior which is connected to one or more Signals. The Signals are then connected to a PLC (using an )
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