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On this page
  • Overview
  • Setup
  • Adding the user canvas
  • Button prefabs
Edit on GitHub
  1. Components & Scripts
  2. Scene Interaction

Screen Overlay Buttons

Hiding Groups or setting Camera Positions

This documentation explains how to set up and use the overlay buttons whithin a scene. All elements are in the UIPrefabs folder.

Overview

  • OverlayButtons Prefab: A pre-designed canvas that serves as the central UI element for your set up

  • Button Prefabs: Predefined button styles designed for different functionalities and use cases, such as camera position, group connection and signal trigger.

Setup

Adding the user canvas

  1. Drag and drop the OverlayButtons-Prefab in the hierarchy. There are no further parameter needed.

  2. the button placement area, named "Buttons," is positioned by default along the right margin.

Button prefabs

All button prefabs include the rvUIToolbarButton component, where you can configure the following parameters:

  • Item Tooltip: Defines the button's tooltip text.

  • Tooltip Position: Sets the tooltip's display position relative to the button.

Each button GameObject contains two child images where you can assign custom sprites

Button Camera position

Within the component "StartCameraPosition" you can assign a Camera Pos.

A camera position is created in the following way:

  • "Right Click" in your project and select "Create/realvirtual/Add Camera Position". This creates a scriptable object where you define the position of the camera.

  • Assign the created camera position to the "StartCameraPosition" component.

Button Show Group

The ButtonShowGroup component provides a list of groups available to the user in Playmode. Select a group to control its visibility with the button.

Previous3D ButtonsNextScene Selectables (Pro)

Last updated 4 months ago

To define these groups for Playmode, use the in the RealVirtual prefab. Ensure the GroupManager used is also assigned in the ButtonShowGroup component.

GroupManager
rvUIToolbarButton
Set button images