Publishing the Digital Twin
Distributing the Digital Twin to partners, customers and prospects
You can run your Digital Twin simulation model in the Unity Editor by clicking the "Play" button. However, this requires the Unity Editor to be installed. Publishing the Digital Twin allows you to share it with customers, partners, and prospects without having the Unity Editor installed or the need of any license. Like publishing a "game".
Build Settings
For publishing you first need to define your build settings. Build settings is opened by File > Build Settings...

In Build settings the destination platform (WebGL, Windows, Linux, Mac, Android, iOS and so on) and the scene (the model) which should be included into build needs to be defined.
After selecting Build you are asked to define the destination folder of your build.
For some destination platforms you need to install additional packages to your Unity installation.
There are some limitations, specially with some interfaces, for some destination platforms, which are described in Supported Platforms
Please also check Unity Documentation for more information about making a build:
Publishing Platforms
realvirtual supports multiple publishing platforms to distribute your Digital Twin:
Windows - Standalone Windows executable builds
WebGL - Browser-based deployment
CMC ViewR - Integration with CMC ViewR platform
Innoactive - Cloud hosting and VR streaming platform
Select the platform that best fits your distribution needs. Each platform has specific requirements and optimizations detailed in their respective documentation pages.
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