Assembly Definitions

Unity gives the possibility to organize organize Scripts into different assemblies by using Assembly Definitions. See also the Unity Documentation:

If you use external libraries within realvirtual.io which are not installed with realvirtual.io you must include these external libraries into the top assembly definition of realvirtual.io.

If you are programming your own scripts, it might be necessary to include Realvirtual.io into your own assembly definition to get access to the realvirtual.io (before 2022 game4automation) assemblies. Game4Automation is using the following assemblies:

Assembly defintion nameDescription

realvirtual.base

Base assembly for all realvirtual.io functions

realvirtual.editor

realvirtual.io functions which run in editor mode

realvirtual.interfaces.opocua

OPCUA interface

realvirtual.interfaces.opocua.editor

OPCUA editor mode

realvirtual.interfaces.plcsimadvanded

PLCSIM Advanced interface

realvirtual.interfaces.plcsimadvanded.editor

PLCSIM Advanced editor mode

realvirtual.interfaces.s7tcpip

S7 TCPIP interface

realvirtual.interfaces.s7tcpip.editor

S7 TCPIP editor

realvirtual.interfaces.sharedmemory

Shared Memory interface

realvirtual.interfaces.sharedmemory.editor

Shared Memory editor

realvirtual.cadlink

CADlink

Last updated