Assembly Definitions
Last updated
Last updated
Unity gives the possibility to organize organize Scripts into different assemblies by using Assembly Definitions. See also the Unity Documentation:
If you use external libraries within realvirtual.io which are not installed with realvirtual.io you must include these external libraries into the top assembly definition of realvirtual.io.
If you are programming your own scripts, it might be necessary to include Realvirtual.io into your own assembly definition to get access to the realvirtual.io (before 2022 game4automation) assemblies. Game4Automation is using the following assemblies:
Assembly defintion name | Description |
---|---|
realvirtual.base
Base assembly for all realvirtual.io functions
realvirtual.editor
realvirtual.io functions which run in editor mode
realvirtual.interfaces.opocua
OPCUA interface
realvirtual.interfaces.opocua.editor
OPCUA editor mode
realvirtual.interfaces.plcsimadvanded
PLCSIM Advanced interface
realvirtual.interfaces.plcsimadvanded.editor
PLCSIM Advanced editor mode
realvirtual.interfaces.s7tcpip
S7 TCPIP interface
realvirtual.interfaces.s7tcpip.editor
S7 TCPIP editor
realvirtual.interfaces.sharedmemory
Shared Memory interface
realvirtual.interfaces.sharedmemory.editor
Shared Memory editor
realvirtual.cadlink
CADlink