realvirtual.io
  • Building Digital Twins with Unity and realvirtual.io
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      • Deploying the AI
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  • Advanced Topics
    • Render Pipelines
    • Mixed Reality with Meta Quest3
    • Upgrade Guide
      • Upgrade to 2022
    • Open Digital Twin Interface
    • Usefull Addons
    • Improving Performance
    • Supported Platforms
    • Compiler Defines
    • For Developers
      • Important Classes and Interfaces
      • Assembly Definitions
      • Starting your development
      • Class documentation
      • realvirtual Init Sequence
      • realvirtualBehavior Lifetime Methods
      • Testing
    • Newtonsoft JSON
    • Troubleshooting
  • Release Notes
  • AI Digital Twin Assistant (GPT4)
  • License Conditions
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Assembly Definitions

PreviousImportant Classes and InterfacesNextStarting your development

Last updated 1 year ago

Unity gives the possibility to organize organize Scripts into different assemblies by using Assembly Definitions. See also the Unity Documentation:

If you use external libraries within realvirtual.io which are not installed with realvirtual.io you must include these external libraries into the top assembly definition of realvirtual.io.

If you are programming your own scripts, it might be necessary to include Realvirtual.io into your own assembly definition to get access to the realvirtual.io (before 2022 game4automation) assemblies. Game4Automation is using the following assemblies:

Assembly defintion name
Description

realvirtual.base

Base assembly for all realvirtual.io functions

realvirtual.editor

realvirtual.io functions which run in editor mode

realvirtual.interfaces.opocua

OPCUA interface

realvirtual.interfaces.opocua.editor

OPCUA editor mode

realvirtual.interfaces.plcsimadvanded

PLCSIM Advanced interface

realvirtual.interfaces.plcsimadvanded.editor

PLCSIM Advanced editor mode

realvirtual.interfaces.s7tcpip

S7 TCPIP interface

realvirtual.interfaces.s7tcpip.editor

S7 TCPIP editor

realvirtual.interfaces.sharedmemory

Shared Memory interface

realvirtual.interfaces.sharedmemory.editor

Shared Memory editor

realvirtual.cadlink

CADlink

LogoUnity - Manual: Assembly definitions