Assembly Definitions
Last updated
Last updated
Unity gives the possibility to organize organize Scripts into different assemblies by using Assembly Definitions. See also the Unity Documentation:
If you use external libraries within realvirtual.io which are not installed with realvirtual.io you must include these external libraries into the top assembly definition of realvirtual.io.
If you are programming your own scripts, it might be necessary to include Realvirtual.io into your own assembly definition to get access to the realvirtual.io (before 2022 game4automation) assemblies. Game4Automation is using the following assemblies:
Assembly defintion name | Description |
---|---|
realvirtual.base | Base assembly for all realvirtual.io functions |
realvirtual.editor | realvirtual.io functions which run in editor mode |
realvirtual.interfaces.opocua | OPCUA interface |
realvirtual.interfaces.opocua.editor | OPCUA editor mode |
realvirtual.interfaces.plcsimadvanded | PLCSIM Advanced interface |
realvirtual.interfaces.plcsimadvanded.editor | PLCSIM Advanced editor mode |
realvirtual.interfaces.s7tcpip | S7 TCPIP interface |
realvirtual.interfaces.s7tcpip.editor | S7 TCPIP editor |
realvirtual.interfaces.sharedmemory | Shared Memory interface |
realvirtual.interfaces.sharedmemory.editor | Shared Memory editor |
realvirtual.cadlink | CADlink |