Quick Edit
What's New in Version 6.0.3
New Toolbar Integration: QuickEdit can now be activated via the realvirtual toolbar buttons in Scene View
Modern UI Toolkit: Complete visual redesign with improved styling
Better Organization: Components grouped by functionality
Enhanced Pivot Tools: Integrated MovePivot functionality with dedicated toolbar button
Improved Performance: Faster rendering and responsiveness
Dark Theme: Professional dark interface matching Unity's theme
Dual Activation: Both toolbar button and F1 hotkey activation methods available
Overview
The QuickEdit overlay is a powerful Scene View tool that provides instant access to essential realvirtual components and functions. The redesigned interface features a modern, dark-themed UI with organized component categories and enhanced pivot tool integration.

Key Features
Component Categories
The new QuickEdit interface organizes components into logical groups:
Positioning Tools: Local, Global, Pivot controls with X-, Y+, Z+ axis buttons
Ground Operations: "To Ground", "Pivot to B...", "Align Y Up"
Object Management: "Empty" and "To Empty" for GameObject creation
Core Components: Transport Surface, Sensor, Axis, Kit
Interaction: Grip, Fixer, Joint
Motion Systems: Simple Drive, Cylinder, Gear, CAM, Follow Position, Destination Drive, Drive Erratic, Drive Speed
Enhanced Controls
Pivot Integration: Direct access to pivot manipulation tools
Speed Control: Target Speed slider with precise value input
Playback Controls: Back, Stop, Forward buttons for simulation control
Context-Sensitive: Available functions adapt to selected object(s)
How to Use
Activation Methods
Method 1: Toolbar Button (New in 6.0.3) The QuickEdit overlay can now be activated via the new realvirtual toolbar in the Scene View:

Method 2: Keyboard Shortcut Press F1 in Scene View to toggle QuickEdit overlay (traditional method)
Usage Steps
Activation: Click the Quick Edit button in the realvirtual toolbar or press F1
Selection: Select objects in the Scene View or Hierarchy
Component Addition: Click component buttons to add to selected objects
Pivot Control: Use positioning tools for precise object manipulation
Speed Adjustment: Use the Target Speed slider for drive components
Drive Control Settings
When working with Drive components, QuickEdit provides controls for setting up drive parameters that will be used during Play Mode:

Control Settings
Back (â—€): Sets the drive to jog backward when Play Mode starts
Stop (â– ): Sets the drive to stop/idle state for Play Mode
Forward (â–¶): Sets the drive to jog forward when Play Mode starts
Speed Configuration
Target Speed: Sets the target speed value for the selected drive (shown as "100" in mm/s)
Pre-Play Configuration: Speed setting is applied to the drive component for use in Play Mode
Units: Speed configured in millimeters per second (mm/s)
Usage for Play Mode Preparation
Select Drive: Click on a Drive component in the Scene View or Hierarchy
Set Speed: Configure the Target Speed value for Play Mode operation
Set Direction: Choose Back, Stop, or Forward for initial Play Mode behavior
Enter Play Mode: The drive will use the configured settings when simulation starts
This feature is particularly useful for:
Play Mode Setup: Configure drive behavior before entering Play Mode
Speed Configuration: Set target speeds for automation sequences
Initial State Setting: Define whether drives should jog forward, backward, or remain stopped
Simulation Preparation: Prepare drive parameters for testing automation logic
QuickEdit in Play Mode
During Play Mode, QuickEdit transforms into a powerful real-time control and monitoring interface, allowing you to interact with drives and control simulation parameters while the automation is running:

Simulation Controls

Timescale Control
Timescale Slider: Adjust simulation speed from slow motion to accelerated time (shown: 368.8)
Current Value Display: Shows current timescale multiplier in real-time
Slider Range: From 0.1 (slow motion) to max (very fast simulation)
Real-time Adjustment: Changes apply immediately to entire simulation speed
Drive Speed Override
Global Speed Control: Override all drive speeds with a master multiplier (shown: 1.0)
Independent Control: Separate from timescale - affects only drive movements
Slider Range: From 0 (stopped) to max speed multiplier
Testing Feature: Ideal for testing automation sequences at different drive speeds
Active Drive Monitoring
Drive Selection and Control
Drive List: Shows currently selected or active drives in the scene
Real-time Status: Displays current drive positions and states
Position Display: Shows exact drive positions (e.g., "A3: 205.8°")
Live Updates: Values update continuously during simulation
Manual Drive Control
Back (â—€): Manually jog selected drive backward during simulation
Stop (â– ): Stop selected drive immediately
Forward (â–¶): Manually jog selected drive forward during simulation
Override Automation: Manual controls can override automated sequences
Real-time Features
Visual Feedback
Active Drives: Highlighted drives show which components are currently moving
Position Indicators: Real-time position values displayed for monitoring
Status Colors: Visual indicators show drive states (moving, stopped, etc.)
Interactive Control
Live Adjustment: All controls respond immediately during simulation
No Pause Required: Adjust parameters without stopping the simulation
Multi-drive Support: Monitor and control multiple drives simultaneously
Use Cases in Play Mode
Speed Testing: Adjust timescale to observe automation at different speeds
Drive Override: Take manual control of drives during automated sequences
Performance Tuning: Test different speed settings in real-time
Debugging: Stop specific drives to isolate issues during simulation
Training: Demonstrate system behavior at various speeds
System Optimization: Fine-tune drive speeds and timing while observing results
Key Differences from Edit Mode
Drive Controls
Set initial parameters
Real-time drive control
Speed Settings
Configure for Play Mode
Active speed override
Timescale
Not available
Real-time simulation speed control
Position Display
Static values
Live updating positions
Purpose
Preparation and setup
Active simulation control
Configuration
Aligning Pivot Points
To align pivot points, you can use the Pivot button. This window will open the Move Pivot window. For more information check the page Move Pivot.
Changing Quickedit Visibility
You can toggle the visibility of the Quickedit window on/off using the Hotkey F1. If you wish to change the hotkey, you can do so within the realvirtual.io controller inside the scene.

Prerequisites
Unity 6000.0.28f1 (Unity 6) or later with realvirtual framework
Scene must contain a realvirtual.io controller component
Basic familiarity with Unity Scene View interface
Troubleshooting
QuickEdit not appearing: Ensure F1 hotkey is enabled in the realvirtual.io controller settings
Toolbar buttons missing: Verify Unity 6+ installation and proper realvirtual framework setup
Drive controls unresponsive: Check that drive components are properly configured and selected
Outdated interface: Ensure you're using realvirtual version 6.0.3 or later for the new UI Toolkit design
See Also
Move Pivot Points (Pro) - Advanced pivot manipulation tools
Reparenting Tool (Pro) - Hierarchy management
Runtime UI - Play Mode interface controls
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