realvirtual.io
  • Building Digital Twins with Unity and realvirtual.io
  • Basics
    • Installation
    • Demo Model
      • Old Demo Model
    • Editor User Interface
      • Hierarchy Window
      • 3D Views
      • Quick Edit
      • Move Pivot Points (Pro)
      • Selection Window (Pro)
      • Material Window (Pro)
      • Measurement (Pro)
      • Kinematic Tool (Pro)
      • Model Checker
    • Runtime UI
      • Group Manager
      • Debug Console
      • Responsiveness
      • Runtime Persistence
    • Importing and exporting
    • Folder structure
    • Tutorial
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      • CAD Checker (Pro)
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    • Reusable Components (Prefabs)
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    • Publishing the Digital Twin
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  • News
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  • Components & Scripts
    • Realvirtual
      • Environment Controller
    • MU, Source and Sink
      • Source
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    • Motion and Kinematic
      • Drive
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      • Group
      • Joint
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      • TransportSurface
      • Guided Transport
      • Drive behavior
      • Chain
      • Chain element
      • Motion for developers
    • Sensors
      • Sensor
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    • Picking and Placing MUs
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      • 3D Buttons
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      • HMI components (Pro)
        • Start your own HMI
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        • HMI Marker
      • ModelZoo (Pro)
    • Interfaces
      • Interface Tools
        • Signal Manager
        • Signal Importer Exporter
        • Signal Catcher
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      • Signal Importer / Exporter
      • ABB RobotStudio (Pro)
      • Denso Robotics (Pro)
      • EthernetIP (Pro)
      • Fanuc (Pro)
      • FMI
      • Igus Rebel
      • MQTT (Pro)
      • Modbus (Pro)
      • OPCUA (Pro)
      • PLCSIM Advanced (Pro)
      • RoboDK (Pro)
      • RFSuite (Pro)
      • SEW SimInterface (Pro)
      • Siemens Simit Interface (Pro)
      • Simit Shared Memory (Pro)
      • Simulink (Pro)
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      • TwinCAT (Pro)
      • TwinCAT HMI (Pro)
      • UDP (Pro)
      • Universal Robots (Pro)
      • Wandelbots Nova (Pro)
      • Websocket (Pro)
      • Windmod Y200 (Pro)
      • Custom Interfaces
    • Performance Tools
      • Combine Meshes (Pro)
      • Create Prefab (Pro)
      • Hierarchy Cleanup (Pro)
      • Mesh Optimizer (Pro)
      • Performance Optimizer (Pro)
    • Defining Logic
      • Unity Scripting
      • Behavior Graph
      • Logicsteps
      • Unity Visual Scripting
      • Recorder
    • Robot Inverse Kinematics (Pro)
    • Volume Tracking (Pro)
  • Multiplayer (Pro)
  • Extensions
    • ModelZoo
      • Beckhoff TwinCAT
      • Siemens S7
      • Denso Cobotta 1300
      • Wandelbots Nova Fanuc CRX
      • Universal Robots UR10
      • Fanuc Roboguide
    • realvirtual.io AIBuilder
      • realvirtual.io AI Builder Overview
      • Generate AI Training Data
      • AI Training
      • Testing AI in a Digital Twin
      • Deploying the AI
    • realvirtual.io Simulation
      • Conveyor Library
      • Path System
        • Path finding
        • Line
        • Curve
        • Workstation
        • Catcher
        • Pathmover
    • realvirtual.io Industrial Metaverse
      • Setup Guide
      • VR Modules
      • AR Modules
      • Multiuser
    • AGX Physics
    • VR Builder
    • CMC ViewR
  • Advanced Topics
    • Render Pipelines
    • Mixed Reality with Meta Quest3
    • Upgrade Guide
      • Upgrade to 2022
    • Open Digital Twin Interface
    • Usefull Addons
    • Improving Performance
    • Supported Platforms
    • Compiler Defines
    • For Developers
      • Important Classes and Interfaces
      • Assembly Definitions
      • Starting your development
      • Class documentation
      • realvirtual Init Sequence
      • realvirtualBehavior Lifetime Methods
      • Testing
    • Newtonsoft JSON
    • Troubleshooting
  • Release Notes
  • AI Digital Twin Assistant (GPT4)
  • License Conditions
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On this page
  • Quickedit
  • Aligning Pivot Points
  • Changing Quickedit Visibility
  • Quickedit during simulation
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  1. Basics
  2. Editor User Interface

Quick Edit

Previous3D ViewsNextMove Pivot Points (Pro)

Last updated 18 days ago

Quickedit

The Quickedit overlay menu is a powerful tool that simplifies access to essential functions with just a single click. It streamlines your workflow by offering quick access to a variety of key actions. Here's what you can do with Quickedit:

  • Create empty GameObjects: Easily generate new GameObjects to build and expand your scene.

  • Reset positions to zero: Instantly reset the position of objects to their default coordinates.

  • Rotate objects: Efficiently manipulate object orientations as needed.

  • Add realvirtual.io components: Seamlessly incorporate various components like Kinematic, Drives, Sensors, and more to GameObjects.

The available functions within the Quickedit overlay dynamically adapt based on the selected object(s). This smart feature ensures you have the right options at your fingertips, precisely tailored to your current task.

To activate Quickedit, simply press the "F1" key while in the Scene View. This quick shortcut provides immediate access to this time-saving menu, enhancing your editing and development experience.

Aligning Pivot Points

Changing Quickedit Visibility

You can toggle the visibility of the Quickedit window on/off using the Hotkey F1. If you wish to change the hotkey, you can do so within the realvirtual.io controller inside the scene.

Quickedit during simulation

In simulation mode the quick edit window allows to manually move the drives and shows which drives are currently moving:

To align pivot points, you can use the Pivot button. This window will open the Move Pivot window. For more information check the page

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Move Pivot.
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Quickedit overlay menu during edit mode
Quickedit overlay menu during edit mode