HMI Marker (Deprecated)
Deprecated — replaced in realvirtual WEB. This Unity uGUI marker is deprecated and is not read by realvirtual WEB. The browser-based 3D-HMI provides signal-bound status indication through the WebSensor component — Low / High / Warning / Error states, ISA-101 colors and a 3D overlay — which exports via rv_extras and renders in realvirtual WEB. Use WebSensor instead of HMI Marker for new work.
HMI-Marker are used to visualize the state of a signal. They have to be within the "Worldspace"-Section of a tab.

The current prefab provides a simple cube as a marker object. But it is possible to customize this with a own mesh elements. The structure of the marker includes currently a game object "Icon" to map a user defined icon on the marker object.

Properties

Color On: Material which is active when the connected signal is high
Color Off:Material which is active when the connected signal is lowObjectTracking: boolean wether the value object is placed next to a game object within the scene or notTrackedObject: game object within the scene which position is used to place the HMI value informationOffset: Offset position to the object in up direction.EnableGameObjectOnSignalTrue:sets the defined game object active if the signal value is trueEnableGameObjectOnSignalFalse:sets the defined game object active if the signal value is falseSignal Bool:signal whose values are indicated by the marker
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