> For the complete documentation index, see [llms.txt](https://doc.realvirtual.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.realvirtual.io/components-and-scripts/changing-mus/materialchanger.md).

# MaterialChanger

The MaterialChanger enables seamless material adjustments for the MeshRenderer on a GameObject.

Changes can be triggered by collisions, sensor status, or PLC signals.

<div align="left"><figure><img src="/files/3a3SWS8Z261MkxvciyMC" alt=""><figcaption></figcaption></figure></div>

### Properties <a href="#properties" id="properties"></a>

**Material off / on**\
Materials that should be used.

**Status on**\
The current status.

**Change on collision**\
Change material based on a collision. A collider needs in this case to be attached to the same Gameobject.

**Change on Sensor**\
Changes the material based on the sensor status.

**Change on PLC Output**\
Changes the material based on the defined PLC Output.

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