Material Window (Pro)

Improve work with imported CAD-data

The Material Window is only available within the professional version.

Duplicate detection feature was added in realvirtual 6.0.7 (Professional)

The Material Window makes it easy to assign materials to selected objects and includes integrated duplicate detection to identify identical meshes in your scene for performance optimization.

Material Window showing duplicate detection with "Found 3 identical copies" header and Identical (4) buttons

Opening the material window

To open the material window please select: realvirtual/MaterialWindow (Pro).

Choose a material palette

To select a palette, simply click on the current material list. If you want to create your own material, click on "New material set". This creates an asset called: "MaterialPalet" in the Assets folder and displays its parameters in the Inspector. You can then create your material list.

Duplicate Detection

When you select an object in the scene hierarchy, the Material Window automatically detects identical meshes:

Selection Header

  • Selected Object Name – Displays the name of the currently selected GameObject

  • Duplicate Count – Shows "Found X identical copies" if duplicates are detected

Identical Meshes Indicator

  • Identical (X) Button (green) – Appears on the right side of each material row

  • Click to Open Duplicate Finder – Opens the full Duplicate Finder window for detailed analysis

  • Real-time Detection – Updates automatically when selecting different objects

This integrated duplicate detection helps you quickly identify optimization opportunities while working with materials, making it easy to find and consolidate identical geometries in your scene.

Select and set materials

The material window contains a palette of materials with the following actions:

  • Apply – Assigns the material to the currently selected object

  • Apply All – Assigns the material to all objects in the current selection

  • Identical (X) – Opens Duplicate Finder for the material's associated meshes (when duplicates exist)

See Also

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