# Release Notes

Please check our [Troubleshouting](https://doc.realvirtual.io/advanced-topics/troubleshooting) guide in case of problems when upgrading.

{% hint style="warning" %}
For existing projects with earlier realvirtual versions than 2022.15 please install first the package Update202215.unitypackage into your existing project for preparing the update (see below).
{% endhint %}

## Version History

> **⚠️ Important — Version Numbering System** To align with the Unity version numbering system and provide better traceability, we use the following numbering scheme:
>
> * **First two numbers** (e.g., `6.3`) match the Unity LTS base version (`6000.3.XX`).
> * The **third number** is our release counter.
> * **Changeset number** (e.g., `-8701`) provides exact source code traceability.
> * Format: **`6.3.0-8701`** where `8701` is the ever-increasing changeset number.
> * Changeset numbers always increase, providing clear chronological ordering.

**6.3.1-8780** — *24 March 2026* **Available for:** realvirtual **Professional & Starter** **Unity Support:** Unity 6000.3 LTS (Unity 6.3 LTS)

***

### Starter & Professional

🚀 **New Features**

* **Time-Synced Physics Interface** – New `ITimeSyncedPhysics` interface enabling external time sources to control Drive and TransportSurface physics updates with custom delta time instead of Unity's fixed timestep. Enables precise co-simulation synchronization with external tools
* **HDRi Skybox Environments** – New autoshop and empty warehouse HDRi skybox presets for realistic industrial lighting
* **Enhanced Mesh Gizmo Visualization** – Reworked pivot and center point gizmos with proper RGB axis systems, cone tips, colored markers (sphere for pivot, cube for center), optional labels, and a new bounding-box mode as lightweight alternative to full wire mesh rendering

✨ **Enhancements**

* **Editor Group Lookup Performance** – All group lookups across the codebase now use a centralized cached group system (`Groups.GetCachedGroups()`) that includes inactive objects and auto-invalidates on hierarchy or play mode changes, eliminating repeated expensive FindObjectsByType calls
* **QuickToggle Signal Display** – Signals without interface mappings are no longer incorrectly grayed out in the hierarchy, improving visibility for LogicSteps and behavior-only usage. Selection-based signal highlighting now uses a cached HashSet for better performance
* **DriveHandle Scene GUI Performance** – Drive limit label style is now cached instead of being allocated every frame during scene rendering

🐛 **Bug Fixes**

* **Grip NoPhysicsWhenPlaced** – Fixed an issue where MUs placed with NoPhysicsWhenPlaced mode would have physics re-enabled, causing them to fall or behave unexpectedly. Placed MUs now correctly remain kinematic
* **Grip PickedMUs Initialization** – Fixed potential null reference when PickedMUs list was accessed before Start()
* **S7 Interface Reconnection** – Fixed socket leaks on reconnect, thread-unsafe logging from background thread, and communication thread being killed on disconnect preventing proper reconnection
* **TransportSurface Group Name** – Fixed 5 locations using raw GroupName field instead of GetGroupName(), causing incorrect bounds, renderer, and collider lookups for kinematic-integrated transport surfaces
* **igus REBEL Interface** – Fixed off-by-one error in signal numbering and added missing CMD prefix to GSIG command
* **GroupManager Inspector** – Fixed DisableMeshOnHide property visibility in Inspector and mesh hiding to work independently of DisableGameObjectOnHide

***

### Professional Only

🚀 **New Features**

* **Siemens Simit Time-Synchronized Physics** – The Simit interface now supports physics time synchronization via the ISimulator interface. When AllowTimeSync is enabled, Simit controls Unity physics timesteps directly for deterministic co-simulation *(Professional)*

✨ **Enhancements**

* **OPC-UA Thread-Safe Subscriptions** – Subscription value callbacks are now processed on the Unity main thread via a ConcurrentQueue, eliminating cross-thread access and preventing crashes during high subscription update rates *(Professional)*
* **Kinematic Tool Axis Gizmos** – Context-aware gizmos showing rotation arcs with limit indicators for rotational axes and directional arrows with limit markers for linear axes. Colors configurable via EditorGizmoOptions *(Professional)*
* **Kinematic Tool UI Improvements** – Visual grouping for Parts and Drives sections, hierarchy click integration, keyboard shortcuts (Ctrl+D, Ctrl+R, Esc), and selection filtering to prevent accidental axis/controller selection *(Professional)*
* **StateStatistics Performance** – Zero-GC rewrite with lazy inspector updates, cached DES.Now delegate, O(1) HashSet free-state lookups, and manual sorting replacing LINQ *(Professional)*

🐛 **Bug Fixes**

* **Licensing Play Mode Guard** – Fixed licensing validation during play mode *(Professional)*
* **OPC-UA Subscriptions** – Fixed unlimited subscriptions when MaxNumberOfNodesPerSubscription=0, null signal reference guard, and stale values cleared on disconnect *(Professional)*
* **Kinematic Tool** – Fixed point-to-point line drawing, multiple null references after domain reload, repaint loop causing editor performance issues, and memory leaks from static references *(Professional)*

***

**6.0.11-8732** — *13 March 2026* **Available for:** realvirtual **Professional** **Unity Support:** Unity 6000.0.28f1 and upwards (Unity 6) and Unity 2022 LTS

{% hint style="info" %}
This is a \*\*maintenance release\*\* for existing Unity 6.0 projects. For new projects, we recommend using \*\*realvirtual 6.3\*\* which targets Unity 6000.3 LTS.
{% endhint %}

***

✨ **Enhancements**

* **Editor Performance Optimization** – Eliminated editor lag when selecting GameObjects with Kinematic, Drive, or other realvirtual components. Introduced a central Group cache with smart invalidation across 18+ locations that previously called FindObjectsByType every frame. Fixed repaint loops in KinematicTool, added selection-based signal caching in QuickToggle, and cached GUIStyle in DriveHandle *(Professional)*
* **LogicStep DriveTo Direction Control** – Added Direction option (Automatic, Forward, Backward) to LogicStep\_DriveTo for explicit movement direction control on 360° continuous rotation drives. Allows specifying which way the drive should rotate when crossing the 360°→0° boundary *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)

🐛 **Bug Fixes**

* **igus iRC Thread Safety** – Fixed multiple race conditions in igus iRC Interface that caused InvalidOperationException crashes. Replaced List with ConcurrentQueue for signal synchronization, moved thread start after signal setup, added lock on SendCommand to prevent TCP message corruption, dispatched EXECEND handler to main thread via volatile flag, and added null-guard to CloseInterface *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/igus-rebel)
* **igus iRC Digital I/O** – Fixed FormatException preventing digital I/O initialization when Signal.Name is empty. Restored numoutput counter fallback for correct Mempos assignment of DOut and GSig signals *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/igus-rebel)
* **Scene Selectables** – Fixed NullReferenceException on hover and click interactions by correcting a compiler directive mismatch that prevented OutlineSelectionManager and OverlaySelectionManager from compiling as AbstractSelectionManager *(Professional)*
* **GroupManager Hide** – Fixed groups not hiding when DisableMeshOnHide is enabled but DisableGameObjectOnHide is disabled. Corrected if/else logic and fixed the ShowIf attribute so DisableMeshOnHide is visible in the Inspector when needed *(Professional & Starter)*
* **CAD Checker Triangle Count** – Fixed CAD Checker displaying triangle counts 3x higher than actual values. mesh.triangles.Length returns index count which must be divided by 3 to get the correct triangle count *(Professional)*
* **Siemens Simit Time-Synced TransportSurfaces** – Fixed TransportSurfaces not moving in Simit time-synced mode. TransportSurface now implements the new ITimeSyncedPhysics interface and registers with the realvirtualController for externally driven physics updates, ensuring correct conveyor motion when Simit controls the simulation timestep *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/simit-shared-memory)
* **Siemens Simit Interface** – Improved documentation and added validation for the SimitConnection field assignment *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/siemens-simit-interface-pro)

***

**6.0.11-8732** — *13 March 2026* **Available for:** realvirtual **Starter** **Unity Support:** Unity 6000.0.28f1 and upwards (Unity 6) and Unity 2022 LTS

***

✨ **Enhancements**

* **LogicStep DriveTo Direction Control** – Added Direction option (Automatic, Forward, Backward) to LogicStep\_DriveTo for explicit movement direction control on 360° continuous rotation drives *(Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)

🐛 **Bug Fixes**

* **igus iRC Thread Safety** – Fixed multiple race conditions in igus iRC Interface that caused InvalidOperationException crashes *(Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/igus-rebel)
* **igus iRC Digital I/O** – Fixed FormatException preventing digital I/O initialization when Signal.Name is empty *(Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/igus-rebel)
* **GroupManager Hide** – Fixed groups not hiding when DisableMeshOnHide is enabled but DisableGameObjectOnHide is disabled *(Starter)*

***

**6.3.0-8701** — *8 March 2026* **Available for:** realvirtual **Professional & Starter** **Unity Support:** Unity 6000.3 LTS (Unity 6.3 LTS)

***

### Starter & Professional

🚀 **New Features**

* **UPM Package Distribution** – realvirtual is now distributed as standard Unity Package Manager (UPM) packages (`io.realvirtual.starter`, `io.realvirtual.professional`). Install and update via the realvirtual Package Manager window with automatic dependency resolution between packages - [Documentation](https://doc.realvirtual.io/basics/installation)
* **Unity 6.3 LTS** – First release targeting Unity 6000.3 LTS (Unity 6.3). Updated render pipeline settings, URP compatibility, and leverages Unity 6.3 APIs throughout
* **LogicStep GripPick & GripPlace** – Two new logic step components for direct Grip control in automation sequences. GripPick triggers a pick with optional blocking mode (waits until MU is gripped), GripPlace triggers a place operation. Both include safety timeouts - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)
* **LogicStep StartDriveTo** – Non-blocking drive-to command that starts the motion and immediately proceeds to the next step. Use with LogicStep\_WaitForSignalBool on the drive's AtPosition signal to create parallel drive motion sequences - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)
* **LogicStep SetActiveOnly** – New logic step that sets a GameObject active without optionally deactivating it on the next step (unlike LogicStep\_Enable which toggles). Useful for one-shot activations in automation sequences - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)
* **Component Validation System** – Automatic validation framework that discovers rules through reflection and executes them when components are added, removed, or before entering play mode. Built-in rules: prevent duplicate Drives, validate TransportSurface hierarchy and mesh, check BehaviorInterface jogging setup. Extensible with custom ValidationRule\<T> classes - [Documentation](https://doc.realvirtual.io/components-and-scripts/game4automation/pre-play-validation)
* **Demo Scenes Browser** – New categorized Demo Scenes window with visual browser for all sample scenes. Categories include Getting Started, Motion, Gripping, Sensors, Interfaces, and Robotics. One-click scene import and loading with documentation links - [Documentation](https://doc.realvirtual.io/basics/user-interface/demo-scenes-browser)
* **MCP Server Support** – Built-in domain-specific MCP tools for AI agent integration. Includes tools for Drives, Sensors, PLC Signals, MUs, LogicSteps, and Scene Notes — enabling AI agents like Claude to build and control digital twin simulations in real time. Works with the free [realvirtual MCP Server](https://doc.realvirtual.io/extensions/mcp-server) package - [Documentation](https://doc.realvirtual.io/extensions/mcp-server)

✨ **Enhancements**

* **Grip Auto-Place System** – Enhanced Grip component with intelligent auto-place raycast: GripTarget → align+parent, MU below → LoadMu, TransportSurface → Physics, else → Kinematic. Three PlaceMode options (Auto, Static, Physics). OverlapBox pick with pre-allocated collider buffer for zero GC allocations - [Documentation](https://doc.realvirtual.io/components-and-scripts/picking-and-placing-mus/grip)

🐛 **Bug Fixes**

* **MU Component** – Fixed component lifecycle and state management issues
* **Sensor Detection** – Improved detection reliability and event firing consistency
* **Drive Cylinder** – Fixed position calculation edge cases

***

### Professional Only

🚀 **New Features**

* **License Registration via User Hub** – Professional edition now requires license registration through the realvirtual User Hub directly inside Unity - [Documentation](https://doc.realvirtual.io/login-and-download-updates-pro)
* **Non-Spherical Wrist IK (BETA)** – New IK solver supporting cobots with non-spherical wrists (e.g. FANUC CRX, UR-type robots). Uses Pieper analytical solution refined by Newton-Raphson iterations with numerical Jacobian. Features mirrored seed generation (8 additional wrist-flip seeds), Halton low-discrepancy fallback seeds for hard-to-reach poses, configurable NR damping and convergence tolerances, and diagnostic logging - [Documentation](https://doc.realvirtual.io/components-and-scripts/motion/robot-inverse-kinematics)
* **IK Zone Blending (Überschleifen)** – Smooth robot path transitions without stopping at intermediate targets. Configurable blend radius per IKTarget enables the robot to begin moving toward the next waypoint within the specified distance. Supports LIN→LIN circular arc blending, PTP→PTP blending, and PTP→LIN transitions with TCP velocity preservation. Eliminates jerky motion at waypoints for faster cycle times - [Documentation](https://doc.realvirtual.io/components-and-scripts/motion/robot-inverse-kinematics)
* **IK Solution Selection Modes** – New SolutionSelectionMode enum with FirstReachable (default, backward compatible) and MinimalAngleChange (prefers solution minimizing total joint angle delta from current position). Solutions are now sorted by proximity to reference angles from the previous path target - [Documentation](https://doc.realvirtual.io/components-and-scripts/robot-inverse-kinematics)
* **ctrlX CORE Interface** – New interface for Bosch Rexroth ctrlX CORE devices. Extends WebSocket Realtime with device status monitoring (firmware, operating state), bridge health checks (snap status, version, uptime), log viewer, Data Layer settings, and bridge configuration via REST API. Full bidirectional signal exchange over the ctrlx-rv-bridge - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/ctrlx)

✨ **Enhancements**

* **IK Burst Compiler Optimization** – IKCalculatorBurst now uses Unity.Mathematics SIMD operations and Unity Jobs for parallel IK computation. Async job scheduling prevents main thread blocking. Profiler markers added for performance analysis
* **IK Gizmo Visualization** – Enhanced scene view gizmos showing TCP marker, DH kinematic chain with segment lengths, joint positions as needles within limit arcs, local coordinate frames with rotation direction, and wrist type indicator (sphere for spherical, offset visualization for non-spherical)
* **WebSocket Realtime Interface Refactoring** – Rebuilt on FastInterfaceBase for thread-safe background communication with automatic reconnection, change detection, and flat JSON wire protocol (v2). Per-client subscribe filtering and fast-path broadcast. Signal import creates local mirror signals with inverted direction
* **Grip Integration with IKTarget** – IKTarget now supports direct Grip component reference (gripTarget field) as modern alternative to Fixer. Grip takes priority when both are assigned - [Documentation](https://doc.realvirtual.io/components-and-scripts/robot-inverse-kinematics)

🐛 **Bug Fixes**

* **IK Edit Mode Jitter** – Eliminated solution flickering in edit mode by caching last-solved target state and preventing redundant IK resolves when target hasn't moved
* **EthernetIP Interface** – Fixed connection handling and signal mapping issues
* **Keba Interface** – Improved signal synchronization reliability

***

**6.0.10-8590** — *15 February 2026* **Available for:** realvirtual **Professional** **Unity Support:** Unity 6000.0.28f1 and upwards (Unity 6) and Unity 2022 LTS

***

🚀 **New Features**

* **igus iRC Interface** – Completely rewritten interface now supporting variable axis counts (1–9 axes) for all igus robot kinematics including ReBeL 6DOF, SCARA 4DOF, delta robots, and linear robots. Adds Fair-version features: inverse kinematics via CRI, position-based motion with RebelTarget, async motion commands, speed control, digital I/O, and OnMoveFinished events *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/igus-rebel)
* **LogicStep SetSignalFloat & WaitForSignalFloat** – Two new logic step components for float signal control in automation sequences. SetSignalFloat sets a float signal to a specified value (non-blocking), while WaitForSignalFloat waits until a float signal meets a configurable condition with 5 comparison operators (>, <, ==, >=, <=) and adjustable tolerance *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)

✨ **Enhancements**

* **Reparenting Tool** – Migrated from IMGUI to UI Toolkit with improved workflow. Selected GameObject is now automatically set as Object to Move, so users only need to pick the target parent. Matches the MovePivot tool pattern with overlay and dedicated window support *(Professional)*
* **PackageShare Email Integration** – Upload workflow now includes recipient email, name, and message fields directly in the upload form. Email delivery status is shown in the magic link dialog *(Professional)*

🐛 **Bug Fixes**

* **Drive DriveTo 360 Wrap-Around** – Fixed DriveTo operations being clamped at UpperLimit on rotational drives, preventing crossing the 360°→0° boundary. LogicStep\_DriveTo and all other DriveTo callers now correctly wrap around on rotational drives with JumpToLowerLimitOnUpperLimit enabled *(Professional & Starter)*
* **Denso Interface** – Unified real robot and VRC communication into a single bCAP client connection. Fixed broken ConnectRealRobot property with NotImplementedException stubs and corrected connection strings for both modes. I/O support now works for both real robot and VRC *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/denso-robotics-pro)
* **UI Dropdown Navigation** – Fixed camera navigation consuming arrow keys while uGUI Dropdowns are focused. SceneMouseNavigation now detects uGUI elements via RaycastAll and blocks camera input when pointer is over UI controls *(Professional & Starter)*
* **Source Spawn Collider** – Fixed collider state handling when spawning MUs from Source components *(Professional & Starter)*
* **KinematicTool Second Axis** – Fixed NullReferenceException when interacting with the second axis in the KinematicTool editor *(Professional)*
* **TransportSurface GroupName** – Fixed kinematic group name resolution by using GetGroupName() method instead of direct property access *(Professional & Starter)*
* **Siemens Simit Interface Startup** – Fixed double XML/XLS signal file write on interface startup in builds. Removed redundant signal initialization that caused duplicate file exports. Added clean reconnect state reset for reliable re-initialization after disconnects *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/siemens-simit-interface-pro)

***

**6.0.10-8590** — *15 February 2026* **Available for:** realvirtual **Starter** **Unity Support:** Unity 6000.0.28f1 and upwards (Unity 6) and Unity 2022 LTS

***

🚀 **New Features**

* **LogicStep SetSignalFloat & WaitForSignalFloat** – Two new logic step components for float signal control in automation sequences. SetSignalFloat sets a float signal to a specified value (non-blocking), while WaitForSignalFloat waits until a float signal meets a configurable condition with 5 comparison operators (>, <, ==, >=, <=) and adjustable tolerance *(Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)

🐛 **Bug Fixes**

* **Drive DriveTo 360 Wrap-Around** – Fixed DriveTo operations being clamped at UpperLimit on rotational drives, preventing crossing the 360°→0° boundary *(Starter)*
* **UI Dropdown Navigation** – Fixed camera navigation consuming arrow keys while uGUI Dropdowns are focused *(Starter)*
* **Source Spawn Collider** – Fixed collider state handling when spawning MUs from Source components *(Starter)*
* **TransportSurface GroupName** – Fixed kinematic group name resolution by using GetGroupName() method instead of direct property access *(Starter)*

***

**6.0.9-8533** — *4 February 2026* **Available for:** realvirtual **Professional** **Unity Support:** Unity 6000.0.28f1 and upwards (Unity 6) and Unity 2022 LTS

***

🚀 **New Features**

* **Chain Burst Compiler Optimization** – Added Unity Burst Compiler support for Chain component with automatic performance optimization up to 33x faster. Implements TransformAccessArray with IJobParallelForTransform for kinematic elements (29-33x speedup) and IJobParallelFor for physics elements (19-23x speedup). Features hybrid architecture that automatically splits elements based on MoveRigidBody flag, direct Burst transform writes for maximum performance, and intelligent spline baking with 100 cached samples. Includes one-click setup UI with NaughtyAttributes integration for automatic Burst package installation and REALVIRTUAL\_BURST compiler define configuration. Performance scales with element count - 100 kinematic elements: 5.8ms → 0.2ms (29x faster), 200 elements: 11.6ms → 0.35ms (33x faster) *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/motion/chain)
* **Drive Position Switch** – New DriveBehavior component that controls a boolean PLC signal based on drive position ranges. Supports multiple position areas with OR logic, area inversion for defining exclusion zones, global position offset with automatic normalization, and full wrap-around support for rotational drives. Features automatic detection of wrapped areas (e.g., 350-10° on 0-360° drives) with position normalization that handles drives temporarily exceeding limits during wrapping *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/motion/drive-position-switch)
* **LogicStep SetActiveOnly** – New logic step component that controls the ActiveOnly property of multiple realvirtualBehavior components simultaneously. Enables batch activation/deactivation of Drives, Sensors, and other components during automation sequences. Non-blocking step for instant execution within LogicSteps workflows *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)

✨ **Enhancements**

* **Source Collider State Preservation** – Source component now preserves the initial enabled/disabled state of all colliders in the template, including colliders on inactive child GameObjects. Generated MUs maintain the exact collider configuration from the template prefab, allowing users to control which colliders should be enabled or disabled on spawned objects. Fixes existing bug where colliders on inactive GameObjects were not properly handled. Also updated base SetCollider() method to include inactive GameObjects across all components *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/mu-movable-unit/source)
* **Drive Behavior Position Feedback Scale/Offset** – Added symmetric scale and offset transformations for position feedback in all drive behaviors with position feedback (Drive\_DestinationMotor, Drive\_ContinuousDestination, Drive\_FollowPosition, Drive\_Simple, Drive\_Speed, Drive\_MeasureSpeedPosition). Enables proper closed-loop control with PLCs by applying inverse transformation to feedback values. New properties: Current Position Scale, Current Position Offset, and Scale Feedback Position (boolean, default true) to optionally disable transformations and receive raw position values *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/motion/drive-behavior)
* **Drive\_Cylinder Inverted Control Logic** – Added Invert Output Logic boolean property to Drive\_Cylinder for normally-closed valve configurations or inverted signal requirements. When enabled, Out=false extends the cylinder and Out=true retracts it, reversing the standard control logic *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/motion/drive-behavior)
* **Runtime UI Tooltip System** – New tooltip components (rvUITooltip, rvUITooltipGenerator) for creating hover tooltips on UI elements with configurable delay, automatic placement, and style-aware positioning that adapts to window, vertical, and horizontal menu layouts *(Professional)*

🐛 **Bug Fixes**

* **Pre/Post FixedUpdate Performance** – Fixed performance issues with IPreFixedUpdate and IPostFixedUpdate interface implementations that were causing unnecessary overhead during physics simulation cycles *(Professional & Starter)*
* **Denso Interface Dynamic Axis Count** – Updated DensoInterface to support Denso robots with 4 or more axes instead of requiring exactly 6. Robot axis arrays are now dynamically allocated based on actual drive count, supporting configurations from 4 to 12 axes *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/denso-robotics)

***

**realvirtual.io Simulation 6.0.9-8533** — *4 February 2026* **Compatible with:** realvirtual 6.0.9 Professional and Starter **Unity Support:** Unity 6, Unity 2022 LTS, and Tuanjie (Chinese market)

✨ **Enhancements**

* **Unity 2022 LTS and Tuanjie Compatibility** – Full compatibility with Unity 2022 LTS and Tuanjie engine for the Chinese market, enabling conveyor system simulations across all supported Unity versions

***

**6.0.8-8217** — *7 November 2025* **Available for:** realvirtual **Professional** **Unity Support:** Unity 6000.0.28f1 and upwards (Unity 6)

***

🚀 **New Features**

* **Material Icons System** – Integration of Google Material Design Icons with 2234 icons available for both Editor and Runtime UI4
* **OpenCommissioning Interface Integration** – Added conditional assembly definitions for seamless integration with OpenCommissioning package (<https://github.com/OpenCommissioning/OC\\_Unity\\_Core>). Includes 7 link components (Cylinder, Drive Position, Drive Simple, Drive Speed, Grip, Lamp, Sensor) with custom UI Toolkit inspectors. Integration automatically activates when OpenCommissioning package is installed via Unity Package Manager *(Professional & Starter)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/opencommissioning)

✨ **Enhancements**

* **Component Menu Organization** – Added organized component menus for all major realvirtual components and interfaces. Components now accessible via `Component > Add` menu with logical categorization: Material Flow (Source, Sink, MU), Motion (Drive + 9 behaviors), Sensors, Gripping, Transport, Professional (IK, PathTracer), Visualization, and Interfaces. All 30+ interface classes now available under unified `realvirtual/Interfaces/` menu for improved discoverability *(Professional)*
* **EditorGizmoOptions Customization** – Centralized editor gizmo settings with 29 customizable properties for drive gizmos (colors, sizes, arrow clicking), move pivot tool, duplicate finder, material window, and kinematic tool. All gizmo colors and dimensions now configurable through Unity Inspector
* **Editor Toolbar System** – Enhanced overlay toolbar buttons with Material Icon integration and Unity's standard blue active state. Improved visual feedback for overlay visibility and cleaner toolbar integration
* **QuickEdit Interface Management** – New "Add Interface" button in QuickEdit overlay provides one-click access to all available communication interfaces. Automatically lists interfaces alphabetically with cleaned display names (Interface suffix removed), creates new scene roots when nothing is selected, or adds interface to existing empty scene roots. Streamlines workflow for setting up PLC, OPC-UA, Modbus, S7, and other industrial protocol connections *(Professional)*
* **UDP Interface CSV Import** – Added CSV symbol table import functionality for automatic signal configuration. Supports BOOL, INT, and REAL data types with automatic byte position calculation. Import signals directly from PLC or SCADA system exports with configurable delimiter support. Includes Inspector buttons for file selection and import with comprehensive validation and error handling *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/udp-pro#csv-symbol-table-import)

🐛 **Bug Fixes**

* **Mitsubishi MCP-X Interface CSV Import** – Fixed metadata not being populated on first Import button press. Signal manager now refreshes before metadata assignment, enabling proper single-operation import workflow *(Professional)*
* **S7 TCP/IP Interface** – Fixed critical buffer overflow issues, incomplete reads, and offset calculation errors. Implemented non-blocking connection mechanism to prevent Editor freezing when connecting to unreachable PLCs, with configurable ConnectionTimeout property (default 10 seconds)
* **Keba Interface** – Reliability improvements and bug fixes *(Professional)*
* **Toolbar Buttons** – Corrected active state display across all overlay toolbar buttons (Material Window, QuickEdit, RecentItems, Simulation)

***

**realvirtual.io Simulation 6.0.8-8217** — *7 November 2025* **Compatible with:** realvirtual 6.0.8 Professional

🚀 **New Features**

* **Simulation Overlay** – New Scene view overlay with toolbar integration for rapid conveyor system assembly. Provides one-click access to straight conveyors, curved conveyors, chain transfers, guide rolls, sources, sinks, and path components (lines and curves). Integrated with toolbar toggle button and Material Icon system for streamlined simulation workflow

🐛 **Bug Fixes**

* **Chain Transfer Component** – Fixed chain not lifting off conveyor despite showing 'Out' status. Resolved motion response issues and added collision detection for proper transfer functionality
* **Shoe Sorter Component** – Fixed shoes not starting at conveyor front position. Corrected shoe positioning behavior where shoes would march forward leaving the conveyor belt instead of staying synchronized with belt movement

***

**6.0.7-8152** — *26 October 2025* **Available for:** realvirtual **Professional\*\*\*\*Unity Support:** Unity 6000.0.28f1 (Unity 6)

***

🚀 **New Features**

* **PathTracer Component** – Visualize object movement paths with speed-based coloring and trail persistence, enabling motion analysis and optimization validation during simulation runs *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/motion/path-tracer)
* **Duplicate Finder Tool** – Mesh-based duplicate detection with hash comparison for identifying identical geometries and optimizing scene performance through asset consolidation *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/tools/duplicate-finder)
* **Material Window Duplicate Detection** – Integrated duplicate finder in Material Window showing real-time duplicate count and scene analysis progress for selected objects *(Professional)*
* **Recent Items Tracker** – Editor toolbar overlay that tracks and provides quick access to recently selected scene objects, project assets, and scenes *(Professional)* - [Documentation](https://doc.realvirtual.io/basics/user-interface/recent-items-pro)
* **State Statistics Component** – Production state tracking with time-based statistics collection for OEE analysis, bottleneck identification, and performance monitoring *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/statistics/state-statistics)
* **Camera Follow Object** – Automated camera tracking component with smooth pursuit, configurable offset, and rotation following for cinematic views *(Professional)* - [Documentation](https://doc.realvirtual.io/basics/runtime-ui/camera-control)

✨ **Enhancements**

* **Industrial Interface Improvements** – Enhanced FastInterfaceBase, updated Mitsubishi McpX protocol support, and PLCSIMAdvanced interface refinements for industrial connectivity *(Professional)*
* **Runtime UI Enhancements** – New camera focus button component, improved scene mouse navigation, and inspector refinements *(Professional)*

🐛 **Bug Fixes**

* Fixed PLCSIMAdvanced interface connection stability *(Professional)*

***

**6.0.6-7994** — *3 October 2025***Available for:** realvirtual **Professional\*\*\*\*Unity Support:** Unity 6000.0.28f1 (Unity 6)

***

🚀 **New Features**

* **Enhanced FastInterface System** – Added IOnInterfaceEnable, IPreFixedUpdate, and IPostFixedUpdate interfaces for precise industrial interface timing control *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/custom-interfaces)
* **Blueprint FastInterface Template** – Complete reference implementation demonstrating signal discovery, metadata handling, thread-safe patterns, and value simulation for custom interface development *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/custom-interfaces)

✨ **Enhancements**

* **Siemens Simit Interface Rework** – Migrated to FastInterface standard with improved initialization sequence, proper signal coupling, and enhanced debugging capabilities *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/siemens-simit-interface-pro)
* **Camera Rotation Around Mouse Position** – Scene camera now rotates around mouse cursor position in Play mode for more intuitive navigation and inspection *(Professional & Starter)*
* **Interface Lifecycle Management** – FastInterfaceBase now follows realvirtual Controller initialization pattern with OnInterfaceEnable and IPostAllScenesLoaded for proper startup sequencing *(Professional)*
* **FastInterface Pre/Post FixedUpdate** – Signal synchronization moved to IPreFixedUpdate (PLC→Unity before physics) and IPostFixedUpdate (Unity→PLC after physics) for consistent timing *(Professional)*

🐛 **Bug Fixes**

* Fixed SceneSelectable UnityEvent callback for adding links to scene selectable content *(Professional)*
* Fixed Siemens Simit coupler initialization preventing proper signal connection in realvirtualCoupler *(Professional)*
* Resolved FastInterfaceBase signal synchronization timing issues by implementing Pre/Post FixedUpdate pattern *(Professional)*

***

**6.0.5-7962** — *28 September 2025***Available for:** realvirtual **Professional\*\*\*\*Unity Support:** Unity 6000.0.28f1 (Unity 6)

***

🚀 **New Features**

* **KeyboardMove Component** – Precise keyboard-controlled movement with smooth interpolation, axis limits, and customizable key bindings for interactive positioning *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/scene-interaction/keyboard-move)
* **EthernetIP libplctag 1.5.2** – Major update with comprehensive PLC mapper support including Bool, Dint, Int, Real, String, and Timer mappers for enhanced industrial connectivity *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/ethernetip)
* **Enhanced FixedUpdate Event System** – New IPreFixedUpdate and IPostFixedUpdate interfaces enabling precise timing control and improved component lifecycle management *(Professional)*

✨ **Enhancements**

* **UI Height Management System** – Significant improvements to rvUIHeightAdjuster and rvUIHeightContributor for dynamic UI layouts with constraints and real-time adjustment capabilities *(Professional)*
* **Scene Selection System** – Extended SceneSelectable with AddStringContent and AddLinkContent methods for dynamic content management *(Professional)*
* **Signal System Performance** – Optimized FastSignalManager, FastSignalManagerHelper, and FastInterfaceBase for reduced overhead and better real-time performance *(Professional)*
* **Thread-Safe Logging** – Enhanced ThreadSafeLogger implementation for improved performance in multi-threaded industrial interface scenarios *(Professional)*

🐛 **Bug Fixes**

* Fixed PLC signal integration issues in PLCInputBool, PLCInputFloat, PLCInputInt, PLCOutputBool, PLCOutputFloat, and PLCOutputInt components *(Professional)*
* Resolved networking stability problems in NetworkInitializer and XRMultiuserSetup for improved collaborative sessions *(Professional)*
* Corrected FastInterfaceBase performance bottlenecks affecting real-time signal processing *(Professional)*
* Fixed SwitchInputSystem handling for seamless VR/AR input mode transitions *(Professional)*
* Resolved realvirtualController initialization sequence issues affecting component startup *(Professional)*
* Fixed KEBA Interface connection handling and data exchange reliability for KEBA automation controllers *(Professional)*

***

**Migration Notes**

* The new IPreFixedUpdate/IPostFixedUpdate interfaces provide optional enhanced timing control - existing components continue to work without modification
* EthernetIP library upgrade to 1.5.2 maintains backward compatibility while adding new mapper capabilities

**Performance Improvements**

* Optimized signal update mechanisms with reduced allocation in FastSignalManager
* Improved thread synchronization in industrial interfaces reduces latency
* Enhanced UI height calculation system reduces layout computation overhead

***

**realvirtual.io Simulation 6.0.5-7962** — *28 September 2025***Compatible with:** realvirtual 6.0.5 Professional

* Fixed CurvedConveyor bug

***

**6.0.4-7894** — *16 September 2025***Available for:** realvirtual **Professional** and **Starter\*\*\*\*Unity Support:** Unity 6000.0.28f1 (Unity 6) and Unity 2022 LTS

***

🚀 **New Features**

* **Scene Selection System** – Interactive 3D object selection with multi-layer visual feedback, hover effects, and real-time signal manipulation *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/scene-interaction/scene-selectables-pro)
* **Advanced Rendering Features** – Multi-object outline and overlay rendering with global mesh control for performance optimization *(Professional)*
* **KEBA Interface** – Real-time bidirectional data exchange with KEBA automation controllers *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/keba-interface)
* **KUKA Interface** – TCP/IP communication with KUKA OfficeLite virtual controllers *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/kuka)
* **Mitsubishi MCPX Interface** – MC Protocol support for Q, L, R, iQ-R, and iQ-F series PLCs *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces/mitsubishi-mcpx)
* **Enhanced Testing Framework** – Automated MQTT signal testing and renderer feature safety validation *(Professional & Starter)*

✨ **Enhancements**

* **Centralized Logging System** – New Logger class with hierarchical path tracking and color-coded messages replacing Debug.Log throughout framework *(Professional & Starter)*
* **Comprehensive Documentation** – Added detailed doxygen documentation to major components including MU, TransportSurface, and scene selection system *(Professional & Starter)*
* **UI System Improvements** – Enhanced window positioning, scaling, and URL field handling with better canvas boundary detection *(Professional & Starter)*
* **Multiplayer Networking** – Improved NetworkSensor, NetworkDrive, and NetworkMU with better owner-based control and synchronization *(Professional)*
* **Industrial Interface Updates** – Enhanced MQTT, SEW, Siemens, and new Wandelbots NOVA interfaces with improved connection handling *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/interfaces)
* **Component Lifecycle Management** – Better signal tracking, transport surface documentation, and enhanced gripper functionality *(Professional & Starter)*

🐛 **Bug Fixes**

* Fixed physics synchronization issues during VR/AR object placement *(Professional)*
* Corrected window positioning problems at canvas boundaries *(Professional & Starter)*
* Improved network sensor value synchronization between owner and clients *(Professional)*
* Fixed passthrough enable/disable logic in XR applications *(Professional)*
* Resolved scaling calculations for UI windows in different screen configurations *(Professional & Starter)*

***

**Breaking Changes**

* Removed deprecated EnableXR component - use Unity XR Management instead

**Migration Notes**

* Logger class integration: Replace Debug.Log calls with Logger.Message() for consistent hierarchical logging
* XR features require Meta XR SDK 68.0 or later
* Multiplayer features require Unity Netcode for GameObjects 1.8.1 or later

**Performance Improvements**

* Optimized selection rendering with new multi-object render features
* Better physics simulation control during placement operations
* Enhanced signal update mechanisms for improved real-time performance

***

**realvirtual.io Industrial Metaverse 6.0.4-7894** — *16 September 2025***Compatible with:** realvirtual 6.0.4 Professional**Requires:** Meta XR SDK 68.0 or later

* Enhanced AR/VR scene integration with new XR placement system
* Improved passthrough functionality and depth occlusion controls
* Updated Imverse UI components for industrial metaverse applications
* Compatible with new multiuser XR support features

***

**realvirtual.io Simulation 6.0.4-7894** — *16 September 2025***Compatible with:** realvirtual 6.0.4 Professional and Starter

* Updated for full compatibility with 6.0.4 framework
* Enhanced conveyor system integration
* Improved performance with new rendering features

***

**realvirtual.io AIBuilder 6.0.4-7894** — *16 September 2025***Compatible with:** realvirtual 6.0.4 Professional and Starter

* Framework compatibility updates for 6.0.4 architecture
* Integration with new centralized logging system
* Enhanced signal testing framework compatibility

***

**6.0.3** — *18 August 2025*\
**Available for:** realvirtual **Starter**\
**Unity Support:** Unity 6000.0.28f1 (Unity 6) and Unity 2022 LTS (Tuanjie Version for Chinese market)

{% hint style="info" %}
For complete feature details and Professional-only features, see the realvirtual Professional 6.0.3 release (13 August 2025) below.
{% endhint %}

**6.0.3** — *13 August 2025*\
**Available for:** realvirtual **Professional**\
**Unity Support:** Unity 6000.0.28f1 (Unity 6) and Unity 2022 LTS (Tuanjie Version for Chinese market)

🚀 **New Features**

* **MUSwitcher Component** – Dynamic MU variant visualization based on sensor detection *(Starter + Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/changing-mus/muswitcher)
* **Runtime Persistence System** – Save and restore UI settings (including mouse sensitivity) during play mode *(Starter + Professional)* - [Documentation](https://doc.realvirtual.io/basics/runtime-ui/runtime-persistence)
* **Professional Editor Tools Upgrade** – New design & extended features for **MovePivot**, **AxisAligner**, and **ReparentingTool** *(Professional)* - [MovePivot](https://doc.realvirtual.io/basics/user-interface/move-pivot-points-pro), [ReparentingTool](https://doc.realvirtual.io/basics/user-interface/reparenting-tool-pro)
* **QuickEdit System Redesign** – Modern UI Toolkit integration with improved MovePivot overlay *(Starter + Professional)* - [Documentation](https://doc.realvirtual.io/basics/user-interface/quick-edit)
* **realvirtual Overlay Toolbar** – New Scene view toolbar for quick access to framework tools *(Starter + Professional)*
* **Scene Validation Function** – Check references & component integrity *(Starter + Professional)*
* **LogicSteps Concept** – Parallel & serial containers with cycle time statistics and enhanced debugging *(Starter + Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/defining-logic/logicsteps)

✨ **Enhancements**

* **StatDisplay System** – Comprehensive real-time performance monitoring and production statistics for industrial automation analysis *(Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/scene-interaction/statdisplay)
* **TransportSurface Kinematic Group Support** – Enhanced collider handling with automatic kinematic group integration for improved CAD assembly performance *(Starter + Professional)* - [Documentation](https://doc.realvirtual.io/components-and-scripts/motion/transportsurface#collider-handling)
* Improved **Apply Standard Settings** & added **Project Path Display** in Unity's main toolbar *(Starter + Professional)*
* Expanded **Documentation** with full Doxygen standards across core components *(Starter + Professional)*

🐛 **Bug Fixes**

* Upgraded **Logger Class** with hierarchical logging capabilities *(Starter + Professional)*
* Fixed PLC control logic in demo scene *(Starter + Professional)*
* Fixed missing references and 3D components in demo scenes *(Starter + Professional)*

**Version 6.2.2 May 16, 2025 (realvirtual Starter)**

* Fixed Bug for SmoothDrive (wrong message in ConsoleLog)

**Version 6.2.1 06. May 2025 (realvirtual Professional, Starter, Simulation)**

* Bugfix Parent Drive
* Bugfix Transport Surface Animation
* Release realvirtual Simulation 6 (compatible with realvirtual Professional and Starter 6)

**Version 6.1.3 16. February 2025 (realvirtual Professional, Starter)**

* Minor visual improvements [Demo Scene](https://doc.realvirtual.io/basics/demo-model)
* Better responsiveness of RuntimeUI
* Integrated [RuntimeDebugger](https://doc.realvirtual.io/basics/runtime-ui/runtime-debugger) for Console Log messages in Build / Runtime
* Signal [JSON Exporter and Importer](https://doc.realvirtual.io/components-and-scripts/interfaces/signal-importer-exporter) for a neutral generic Signal Import and Export
* New [Scene Selectables](https://doc.realvirtual.io/components-and-scripts/scene-interaction/scene-selectables-pro)
* New [Runtime Persistance](https://doc.realvirtual.io/basics/runtime-ui/runtime-persistence) for saving properties which are changed in Build / Runtime
* Fixed nearly all Warnings in console log

**Version 6.1.2 28. January 2025 (realvirtual Professional)**

* Improvements Demo Scene
* Bugfix Wandelbots NOVA Interface
* Improvements on Icons and Buttons on smaller Devices and WebGL

**Version 6.1.1 23. January 2025 (realvirtual Professional)**

* Improvements Demo Scene
* Fixed Bug in CADLink with automatically adding Colliders and creating Instantiated Materials

**Version 6.1.0 21. January 2024 (realvirtual Professional, Starter)**

* New Demo Scene
* [New Overlay Buttons](https://doc.realvirtual.io/components-and-scripts/scene-interaction/screen-overlay-buttons)
* [New 3D Scene Buttons](https://doc.realvirtual.io/components-and-scripts/scene-interaction/3d-buttons)
* New [Volume Tracking](https://doc.realvirtual.io/components-and-scripts/volume-tracking-pro)

**Version 6.0.1 23. November 2024 (realvirtual Professional, Starter)**

* New Signal in Source for generation based on Distance
* Fixed Bug Ortho Overlay windows in Play mode
* Fixed Bug in TransportSurface when DriveParent is used an moving

**Version 6.0.0 6. November 2024 (realvirtual Professional, Starter)**

* Release based on Unity 6
* Please check the [Upgrade](https://doc.realvirtual.io/advanced-topics/upgrade-guide) guide for upgrading old projects
* New Igus Rebel Interface
* New URP Pipeline settings, Light, Bottom and Environment Settings - see [EnvironmentController](https://doc.realvirtual.io/components-and-scripts/game4automation/environment-controller)
* New [Visual Scripting](https://doc.realvirtual.io/components-and-scripts/defining-logic/behavior-graph) based on [Behavior Graph](https://doc.realvirtual.io/components-and-scripts/defining-logic/behavior-graph)

**Version 2022.18 18. September 2024 (realvirtual Professional & Simulation)**

* Bugfix Selection Window
* Bugfix Duplicated Name in Signal
* Bugfix TwinCAT interface with new BestHTTP3 library
* Bugfix missing attribute LastCameraPosition in SceneMouseNavigation
* Bugfix Measure Tool for Radius
* Selection Window Prefix of Groups is now also used in Group Filter
* Bugfix QuickEdit for Pathes (Curves and Lines) (only realvirtual Simulation)

**Version 2022.17 16. August 2024 (realvirtual Professional & Starter)**

{% hint style="info" %}
\*\*If you are upgrading to 2022.17 from versions before please delete before importing the new release these files:\*\*

* **realvirtual/Professional/CollectionBuilder/PlannerAttribute.cs**

* **andy maybe, if existing somewhere in your project the file "EnvironmentSetup.cs"**
  {% endhint %}

* **New SEW MQTT Interface:** Introduced a new interface for SEW MQTT, enhancing communication capabilities with SEW Controllers (only Professional)

* **Improvements in FixedUpdate Sequence:** Enhanced the FixedUpdate sequence for better performance and predictability. New events in the Drive component have been added (details at [motion-for-developers](https://doc.realvirtual.io/components-and-scripts/motion/motion-for-developers)).

* **Improved Folder Structure:** All Professional functions, except for interfaces, are now organized under the realvirtual Professional directory, improving project organization.

* **Improvements and Bug Fixing in Kinematic Tool:** Enhanced functionality and resolved issues in the Kinematic Tool for more reliable operation (only Professional).

* **Bug Fix - Linux Compilation:** Addressed and fixed compilation issues specific to Linux.

* **Bug Fix Render Pipeline switching** - see <https://doc.realvirtual.io/advanced-topics/render-pipelines>

**Version 2022.16 31. July 2024 (realvirtual Professional & Simulation)**

* Bugfix CAM on continous CAMs with offsets.
* Bugfix for new feature GuidedTransport on TransportSurfaces in realvirtual Simulation
* Bugfix Snapping in combination with realvirtual Simulation
* Bugfix Simulation Pause in combination with realvirtual Simulation
* Bugfix Sensor on CurvedConveyor in realvirtual Simulation

**Version 2022.15 15. July 2024 (realvirtual Professional)**

{% hint style="warning" %}
Before upgrading from an old release 2022.14 and before please imort into the existing project this Unitypackage below. After this you are ready to install the main update to 2022.15
{% endhint %}

{% file src="<https://260262196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpYxFg97YnJX96UzNNTSd%2Fuploads%2Fgit-blob-f29038f572afbfc62f92a0d9629bc018dfc9b538%2FUpdate202215%20(2).unitypackage?alt=media>" %}

* Added Testing (<https://doc.realvirtual.io/advanced-topics/for-developers/testing>)
* Bugfixes Kinematic Tool (<https://doc.realvirtual.io/basics/user-interface/kinematic-tool>)
* Bugfix on FixedUpdate sequence on Gears (see (<https://forum.realvirtual.io/communities/1/topics/653-adding-kinematics-on-pendulum-like-object>)
* Bugfix on SceneMouse Navigation and Selection, added again icons for selecting views in Demo scene.

**Version 2022.14 04. July 2024 (realvirtual Professional)**

* Added warning on CAD import for non instantiated (into Assets folder) meshes.
* Added Model Checker for giving hints on possible problems (see <https://doc.realvirtual.io/basics/user-interface/model-checker>).
* Added Kinematic Tool for faster kinematic definition (see <https://doc.realvirtual.io/basics/user-interface/kinematic-tool>)
* Fixed problem compiling Inverse Kinematics to some mobile platforms.
* Fixed problem with Fixer in some circumstances.
* Fixed problem with FixedUpdate sequence of Drives, CAMs, Gears and Behavior models (see <https://doc.realvirtual.io/components-and-scripts/motion/drive-behavior>)
* Extended example model for loading and unloading MUs (see <https://doc.realvirtual.io/components-and-scripts/mu-movable-unit>).

**Version 2022.13 17. Mai 2024 (realvirtual Professional, Simulation)**

* Added RFSuide interface (<https://doc.realvirtual.io/components-and-scripts/interfaces/rfsuite>)
* Added Winmod interface (<https://doc.realvirtual.io/components-and-scripts/interfaces/windmod-y200>)
* Added UDP interface (<https://doc.realvirtual.io/components-and-scripts/interfaces/udp>)
* Added Websocket interface (<https://doc.realvirtual.io/components-and-scripts/interfaces/websocket>)
* Fixed severe bug inverse kinematics. Added Autonox robots, Autonox performance test model and empty kinematic (<https://doc.realvirtual.io/components-and-scripts/robot-inverse-kinematics>)
* Added Pick and Place function to Robot Inverse Kinematic Pathpoints
* Much better mouse navigation in Build (prevented deadlocks, hangs and so on)
* Bugfix vertical chain (<https://doc.realvirtual.io/components-and-scripts/motion/chain>)
* Displaying Groupname Prefix in Hierarchy View
* Smooth interpolation between different saved Camera Positions
* Fixed bug on radial conveyor sensor (realvirtual.io Simulation)
* Fixed bug on guide rolls (realvirtual Simulation) (<https://game4automation.userecho.com/helpdesks/3/tickets/635-mus-changing-direction>).

**Version 2022.12 29. Apri 2024 (realvirtual Professional)**

* Bugfix URRobots Interface
* Added compatibility to AR, XR scaling for realvirtual.io Industrial Metaverse
* Enhanced URP and HDRP switching
* Bugfix for OPCUA when connectiong to S7 OPCUA servers
* New Drive public method SetPosition(float position) for prevent one fixed update delay of positions for CAMs, FollowPosition and DriveRecordings.

**Version 2022.11 13. March 2024 (realvirtual Professional)**

* Switching between render pipelines with the main menu (see <https://doc.realvirtual.io/advanced-topics/render-pipelines#switching-render-pipelines>)
* Upgrade of TwinCATHMI interface and MQTT interface to BestHTTPV3 and BestMQTTV3 support.
* New Pivot tool (see h[ttps://doc.realvirtual.io/basics/user-interface/move-pivot-points](https://doc.realvirtual.io/basics/user-interface/move-pivot-points).)
* New Cutter function for cutting MUs into pieces (see <https://doc.realvirtual.io/components-and-scripts/cutter>)
* Support of MQTT interface value parse for international floats and 0/1 to bool conversion.
* Support in CAM for importing excel files.
* Bugfix Mesh Gizmo in Kinematic
* Bugfix Measure Tool.

**Version 2022.10 10. Februar 2024 (realvirtual Professional, Simulation, OPCUA4Unity)**

* Bugfix OPCUA Interface when reconnecting or using some IP adresses
* New measure tool (see <https://doc.realvirtual.io/basics/measurement>)
* Bugfix GuidedTransport in circular collider and demo model
* Bugfix compling and running on MacOs (complier defines adopted)
* Bugfix snapping and side guides in realvirtual Simulation

**Version 2022.09 11. November 2023 (realvirtual Professional)**

* New interface to virtual Denso robot controllers Wincaps III (see <https://doc.realvirtual.io/components-and-scripts/interfaces/denso-robotics>)

**Version 2022.08 27. September 2023 (realvirtual Professional)**

* Bugfix Android Build
* FMU interface removed from release
* Bugfix HMI on Touch Displays
* Bugfix CADLink Step CAD interface

**Version 2022.07 07. September 2023 (realvirtual Professional)**

Bugfix scene mouse and touch panning if behinder bottom surface center.

Bugfix and improvements HMI ([see https://doc.realvirtual.io/components-and-scripts/hmi-components/start-your-own-hmi](https://doc.realvirtual.io/components-and-scripts/hmi-components/start-your-own-hmi)) (only Prof).

Linux compatible compiler defines.

**Version 2022.06 14. August 2023 (realvirtual Professional, Starter)**

Bugfix for some special CAD data proplems in CADLink Step interface (only Prof).

Bugfix normal maps and vertices for 3MF Import in CADLink (only Prof).

Bugfix scene mouse and touch panning if behinder bottom surface center (Prof and Starter).Bugfix and improvements HMI ([see https://doc.realvirtual.io/components-and-scripts/hmi-components/start-your-own-hmi](https://doc.realvirtual.io/components-and-scripts/hmi-components/start-your-own-hmi)) (only Prof).

**Version 2022.05 07. August 2023 (realvirtual Professional)**

Bugfix in Assembly definitions of some interfaces, which made some interfaces not work in editor.

**Version 2022.04 02. August 2023 (realvirtual Professional)**

New HMI components - see [https://doc.realvirtual.io/components-and-scripts/hmi-components](https://doc.realvirtual.io/components-and-scripts/motion/guided-transport)

**Version 2022.02 17. July 2023 (realvirtual Professional)**

PLCSimAdvanced interface now able to import "non HMI" PLC tags as well as structs.

Bugfix Siemens Simit Interface.

**Version 2022.01 30. June 2023 (realvirtual Professional, Starter)**

This is the first release for Unity 2022 LTS.

Compiles now also on WebGL without manually deleting

erything rebranded from old game4automation to new realvirtual

removed old and unnecessary things from main menu

please also check the upgrade guide from 2021 here: <https://doc.realvirtual.io/advanced-topics/upgrade-to-2022>

**Version 2021.17 19. June 2023 (realvirtual Professional)**

OPCUA new option for defining the Poll update rate (see <https://doc.realvirtual.io/components-and-scripts/interfaces/opcua#polling-opcu-nodes>).

New function for optimizing meshes (reducing the number of polygons after import):\
<https://doc.realvirtual.io/components-and-scripts/mesh-optimizer>.

Mouse and Touch navigation in Game mode improved, now working on all platforms including WebGL.

Bugfix PLCSim Advanced when working with Int.

Bogfix TwinCAT HMI interface when working with user logins.

Bugfix RobotIK target.

**Version 2021.16 31. March 2023 (realvirtual Simulation)**

Removed severe Bug in Snapping function between Conveyors.

Changes only made to realvirtual Simulation - noch changes in Starter or Professional)

**Version 2021.16 10. March 2023 (realvirtual Professional, CADLink)**

CADLink is now able to instantiate imported materials so that they are available in the Assets folder and not only in the scene / mesh itself.

Fixed Bugs in Performance Optimizer (rotation and undo)

Bugfixing Fixer - removed release on collission non MU option (will be replaced by Glue component in the next release)

Replay and restart option in Game4automationController (enables automatically restarting the scene for demonstration purposes)

**Version 2021.15 03. March 2023 (realvirtual Professional, Starter, OPCUA)**

New MaterialWindow for quickly assigning Materials to imported CAD data (<https://doc.realvirtual.io/basics/material-window>)

Solved Problems when connecting to some OPCUA servers (e.g. Matrikon).

Added Security Policy Selection and Password Signature Algorithm Selection for OPCUA Interface.

Improvements for PerformanceOptimizer.

Fixed problem with touch navigation and inverted axis in game mode.

**Version 2021.14 16. Februar 2023 (realvirtual Professional, realvirtual Simulation)**

OPCUA - added support for pathes below IP Adress.

Renamed Recording to DrivesRecording

New function Performance optimizer for baking meshes and improving performance in very large models: <https://doc.realvirtual.io/components-and-scripts/performance-optimizer>

Removed bug with layer settings in combination with realvirtual simulation

Added new interface based on Siemens Simit Interface: <https://doc.realvirtual.io/components-and-scripts/interfaces/siemens-simit-interface>

Selection raycast deactivated in standard game4automation prefab for preventing performance impacts when creating complex MU with sources.

**Version 2021.13 25. Januar 2023 (realvirtual Professional)**

Improved accuracy in RobotIK by calculating correction values.

Bugfix TransportSurface animation.

**Version 2021.12 13. Januar 2023 (realvirtual Professional , Starter, CADLink,OPCUA4Unity)**

Improved performance and bugfix Step Import in CADLink (Professional, CADLink).

OPCUA supported datatypes for realvirtual, conversion to PLCOutputInt (Uint16,Int16,UInt23,Int32) (Professional, OPCUA4Unity)

OPCUA bugfix reading null values on bad status of a node (Professional, OPCUA4Unity).

Bugfix TransportSurface animation (Professional, Starter)

Bugfix TwinCATHMI interface (Professional)

Inverse kinematic for Robots (RobotIK) - added function "Turn Correction" of 180 Degrees if sum of Axis 4 and 6 is 360, Axis 4 and 6 can be corrected by 180 Degrees.

**Version 2021.11 20. December 2022 (realvirtual Professional , Starter, CADLink)**

﻿Fixed problems with Speed Changes and [TransportSurface](https://publisher.unity.com/components-and-scripts/motion/transportsurface) animation.

Fixed performance and other issues with [CADLink](https://doc.realvirtual.io/basics/cad-import/cadlink) Step interface.

Changed properties in [TransportSurface](https://publisher.unity.com/components-and-scripts/motion/transportsurface) for limiting the RigidBody Constraints on enter and exit.

New export full project as zip file option in main menu bar.

Fixed Bug in [Drive](https://doc.realvirtual.io/components-and-scripts/motion/drive) with UpperLimit signal.

Fixed problem in Solutions within [RobotIK](https://doc.realvirtual.io/components-and-scripts/motion/robot-inverse-kinematics) and additional function for drive position correction on PTP movements.

**Version 2021.10 15. November 2022 (realvirtual Professional , Starter)**

New documentation pages (this pages).

Fixed problem in [Chain](https://doc.realvirtual.io/components-and-scripts/motion/chain) systems.

Fixed problems with [TransportSurfaces](https://doc.realvirtual.io/components-and-scripts/motion/transportsurface) and parent drives

[TransportSurface](https://doc.realvirtual.io/components-and-scripts/motion/transportsurface) Performance Optimization by only setting colliders in needed cases

Fixed the Problem with two NewtonSoftJSON DLLs (if it is twice in the project because of Unity packages) - see [newtonsoft-json](https://doc.realvirtual.io/advanced-topics/newtonsoft-json "mention")

**Version 2021.09 01. November 2022 (realvirtual Professional , Starter)**

Orthographic overlay cameras for top, front and sideview ([https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions).](https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions).%5C).%3Cbr%3ESwitch)Switch]\([https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions%5C).%3Cbr%3ESwitch)Switch](https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions%5C).%3Cbr%3ESwitch)Switch)) for setting Main camera in orthographic mode ([https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions).](https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions).%5C).%3Cbr%3EGame)Game]\([https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions%5C).%3Cbr%3EGame)Game](https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions%5C).%3Cbr%3EGame)Game)) window camera position and view setting is saved automatically after game ends and restored.\
New design of standard scene and demo scene with black background and bottom.\
New Universal Robots interface including demo model with UR script example ([https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions).](https://realvirtual.io/documentation/current/runtimeui.html#Campera-Positions).%3Cbr%3EBug)

Bug in TransportSurface in combination with parent drives of version 2021.07 and 2021.08 fixed. Parent drive can now have multiple Drives above and movement direction of parent drive is not limited.

**Version 2021.08 26. Oktober 2022 (realvirtual Professional )**

Removed bug in Transportsurface with Parent Drives of Version 2021.07

**Version 2021.07 22. Oktober 2022 (realvirtual Professional, CADLink)**

Stability improvements in OPCUA interface.

Stability improvements in PLCSIM Advanced interface.

New MQTT interface ([https://realvirtual.io/documentation/current/mqtt.html).](https://realvirtual.io/documentation/current/mqtt.html).New)

New TwinCATHMI interface (<https://realvirtual.io/documentation/current/twincathmi.html>)

CAD Step import DLLs based on a new framework.

**Version 2021.06 26. Steptember 2022 (realvirtual Professional)**

Enhancements **Fixer** (blocking handing over to other fixers, limitation on tags and setting tags after fixing).

**Pattern** component for automatically building circular or matrix patterns with gameobjects (e.g. Fixer patterns).

New component Unfixer.

Support of additive scene loading, changes in **Game4automationController** for defining **additive scenes** for one scene. game4automation controller in additive scenes is automatically disabled.

**Version 2021.05 - 31. August 2022 (realvirtual Professional)**

Bugfix robot inverse kinematics when PTP and same position.

Bugfix DrivePosition in some rare cases with RobotIK.

Additional signal waiting and signal setting function on inverse kinematics targets.Added optional HomePosition for RobotIK on simulation start.

Bugfix inverted Upper and LowerLimit Signals on Drive.

Bugfix compile switches for SpaceNavigator and IOS.Improvements and bugfixes in Fixer for beeing able to act as a simple Gripper like vaccum grippers.

**Version 2021.04 - 26. August 2022 (realvirtual Professional)**

New robot inverse kinematic function (see <https://realvirtual.io/documentation/current/robotik.html>).

Temlate for creating new game4automation scenes with File > NewScene.\
Source is now working with Fixer on created Mus.

**Version 2021.03 - 14. Juli 2022 (realvirtual Professional, realvirtual Simulation)**

First 2021 release for Professinal AND Simulation. Minor changes in chain in Professional for compatiblity to Simulation.

In Simulation added Shoe Sorter, Cross Belt Sorter and Spiral Conveyor - see <https://realvirtual.io/documentation/current/conveyorlibrary.html>)

**Version 2021.02 - 07. Juli 2022 (realvirtual Professional, Starter)**

Support for AGX physics engine - see <https://realvirtual.io/documentation/current/agxphysics.html>

CreateOnDistance in source with optional random behavior - see <https://realvirtual.io/documentation/current/source.html>

Singal Manager able to deactivate unconnected signals - <https://realvirtual.io/documentation/current/signalmanager.html>

**Version 2021.01 -24. June 2022 (realvirtual Professional, Starter)**

Product rebranded to realvirtual (namespace is unchanged for backwards compatibility)

Bugfixes OPCUA interface

Support for Unity Visual Scriping (see <https://realvirtual.io/documentation/current/unityvisualscripting.html>)

**Version 2020.15 -10. February 2022 (Game4Automation Professional)**

EthernetIP Interface added (see <https://game4automation.com/documentation/current/ethernetip.html>)

**Version 2020.14- 17 Januar 2022 (Game4Automation Professional)**\
OCUA basis framework changed to LibUA for compatiblity to IL2CPP, Hololens and IOS

**Version 2020.13- 08 December 2021 (Game4Automation Starter, Professional)**

New LogicSteps for visual scripting (Professional) (see <https://game4automation.com/documentation/current/logicsteps.html>).

Better performance and extensions MemoryArea ReadWrite Mode S7 interface (see <https://game4automation.com/documentation/current/s7tcpip.html>).

Additional CyclcSumCommand mode for faster communication with TwinCAT ADS (Professional) (see <https://game4automation.com/documentation/current/twincat.html>).

Added PerformanceOptimizer for combining meshes (Professional).

Added SignalManager for automatically connecting and creating signals (Professional).

**Version 2020.12- 21 November 2021 (Game4Automation Starter, Professional, Simulation)**

Bugfix S7Interface AreaReadWrite Mode

Bugfix compile errors for executables.

**Version 2020.11- 15 November 2021 (Game4Automation Starter, Professional, Simulation)**

Rebranding of Conveyor Library to Game4Automation Simulation

Changes in Starter and Professional for Game4Automation Simulation compatibility

**Version 2020.10 - 11 November2021 (Game4Automation Starter)**

Simit SHM now included in Starter

Bugfix QuickEdit Overlay

**Version 2020.09 - 13 October 2021 (Game4Automation Professional, Starter)**

New ABB RobotStudio Interface (only Professional)

Fixed bug in writing M floats in S7 interface

Interact3D component for Pushbuttons in 3D scene

Added support of Articulation Bodies kinematic

**Version 2020.08 - 17 September 2021 (Game4Automation Professional, Starter)**

New optional area read/write mode for faster signal exchange in S7 interface

Setting for display quality in runtime ui

Fixed bug missing hierarchy icons

**Version 2020.06 - 20 July 2021 (Game4Automation Professional, Starter)**

Added icons for standard game4automation scripts

![](https://forum.realvirtual.io/s/attachments/27424/2/1/13ba88a9308d4e881b01f8f5202cf412.png)

Better standard settings in source, sensor and mu

PLCOuput in Sensor now included - no Sensor\_Standard needed any more

Fixed compile error for Global.cs in Build

**Version 2020.05 - 09 July 2021 (Game4Automation Professional, Starter)**

New Force Drive - moving Cylinders with Forces

New Recorder for recording Drive movements (e.g. from external Robot Controller

Bugfixes QuickEdit

Bugfixes Gripper & Aligner

**Version 2020.04 - 29 June 2021 (Game4Automation Professional, Starter)**

Fixed Align for QuickEdit\
QuickEdit on/off is now saved in preferences\
New Fixer Component\
New example Model for Gripping objects (Grip, Gripper and Fixer)\
Restructured Code for Gripping (IFIX interface)

**Version 2020.03 - 22 June 2021 (Game4Automation Professional, Starter)**\
New Quick Edit Window for faster engineering workflow (see <https://game4automation.com/documentation/current/userinterface.html#Quickedit>)

Fixed problem with importing OPCUA nodes

Renaming Simulink interface

Fixed problem with reading boolean values from DBs in S7 interface

Calculate max distance in SceneMouseNavigation by bounding box

New script for modelling robot grippers with finger (Gripper.cs)

**Version 2020.02 - 14 May 2021 (Game4Automation Professional, Starter,OPCUA4Unity)**\
Fixed Bug in OPCUA with multiple parallel connections

Highlighting of Groups and Kinematic connections

Added ability to Grip part from another Gripper (see dermo

Assets/game4automation/Scenes/DemoGripping.unity)\
Added script for definiing drive motion sequences (see also Assets/game4automation/Scenes/DemoGripping.unity)\
Automatic calculation of maximimum scene mouse zoom in game mode based on bounding box\
Renaming of Matlab interface to Simulink interface\
Fixed positioning bug on rotating transport surfaces

**Version 2020.01 - 04. April 2021 (Game4Automation Professional, Starter,Conveyor-Library)**

Upgrade to Unity Version 2020 LTS

NaughtyAttributes upgraded, now remains in standard namespace

Improvements in Signal connection information

Improvements in Reconnect of OPCUA on connection losses

**Version 2019.13 - 31. March2021 (Game4Automation Professional, Starter)**

Minor changes for the new Game4Automation Conveyor Library

Compatibility with the Game4Automation Conveyor Library - available soon on the Unity Asset Store (see <https://game4automation.com/documentation/current/conveyorlibrary.html>)

**Version 2019.12 - 16. February 2021 (Game4Automation Professional, Starter, CADLink & OPCUA)**

Added ability to import Step files (CADLink)

Added Behavior Models for Drives - Drive\_Speed and Drive\_ContinousDestination (see <https://game4automation.com/documentation/current/drivebehaviour.html>)

Added Measure Component (see <https://game4automation.com/documentation/current/measure.html>)

Added MeasureRaycast Component (see <https://game4automation.com/documentation/current/measureraycast.html>)

Added FMI Interface (see <https://game4automation.com/documentation/current/fmu.html>, only Professional)

Added Events, Multithreaded Connection to OPCUA Interface (see <https://game4automation.com/documentation/current/opcua.html>, only OPCUA and Professional)

Added ability to delete MUs in Sensors

Added events to MUs (Load and Unload)

Added functions for correctly aligning ChainElements

Updated NaughtAttributes Tool to newest version

OPCUA now limited to Windows (IL2CPP and Mono) and Android (only Mono)

**Version 2019.11 - 29. November 2020 (Game4Automation Professional & Starter)**

Bugfix Gripper on robot in demo model.

**Version 2019.10 - 26. November 2020 (Game4Automation Professional & Starter)**

Added ability to hide non G4A components on GameObjects in Unity Editor\
Improved possibilities to move Transportsurfacs (see <https://forum.game4automation.com/de/communities/1/topics/188-colider-box-vertical-movment-on-chan-element>)\
New component StartDriveOnCondition (see Demo scene DemoStartDriveOnCondition)

**Version 2019.08 - 18. November 2020 (Game4Automation Professional)**

Bugfix OPCUA, fixing Licensing issues and IL2CPP compilation

**Version 2019.08 - 09. November 2020 (Game4Automation Professional)**

Fixed Bug OPCUA interface - missing references

**Version 2019.06 - 05. November 2020 (Game4Automation Professional)**

Fixed licensing issue for STEP interface

**Version 2019.05 - 23. October 2020 (Game4Automation Professional)**

CADLink - Added STEP Interface (see [**https://youtu.be/nsPeRgbU\_XE**](https://youtu.be/nsPeRgbU_XE))

S7 Interface - Added ability to read DB values (see <https://game4automation.com/documentation/current/s7tcpip.html#Reading-and-Writing-DBs>)

Modbus Interface Added (see <https://game4automation.com/documentation/current/modbus.html>)

**Version 2019.04 - 20. August 2020 (Game4Automation Professional, CADLink)**

CADLink 3mf export now supports big meshes with more than 65.000 vertices

CAM continuous function for driving e.g. chains with CAMS

CAMTime can be started at the end of another CAMTime

**Version 2019.03 - 12. August 2020 (Game4Automation Professional, Starter, OPCUA)**

**New Version numbering now with Unity Base Version (2019) in front of our Version number.**

**Please upgrade to Unity 2019.4 LTS!**

Better stability and automatic reconnecting for all interfaces (Shared Memory, OPCUA, TwinCAT, Sz-TCPIP)

Integrated First Person View in Runtime UI (<https://game4automation.com/documentation/current/runtimeui.html#Scene-Navigation>)

New standard switch to enable or disable components and for switch between Simulation Mode and Virtual Commissioning mode (<https://game4automation.com/documentation/current/runtimeui.html#Connection-Status>)

**Version 2019.01 - 07. July 2020 (Game4Automation Professional, Starter)**\
**New Version numbering now with Unity Base Version (2019) in front of our Version number.**

**Please upgrade to Unity 2019.4 LTS!**

New RoboDK Interface ([**https://youtu.be/C2ZngS9Lhck**](https://youtu.be/C2ZngS9Lhck))

OPCUA bugfixes improvement

New ABB Robotstudio OPCUA Demo scene ([**https://youtu.be/3v8-7ap\_\_RA**](https://youtu.be/3v8-7ap__RA))

Chain Systems

**Version 1.036 - 07. June 2020 (Game4Automation Professional, Standard, CADLink)**

Bugfix CADLink import (recalculated Mesh Bounds)

New Function for PIXYZ based Update of large CAD Data (see [**https://youtu.be/1IC12iZzL0w**](https://youtu.be/1IC12iZzL0w))

PartChanger for changing visual appearance of CAD files (see <https://game4automation.com/documentation/current/partchanger.html>)

Bugfixes PLCSIMAdvanced Interface

Bugfixes Sensor and Grip

New function Prefixes in Groups

**Version 1.034 - 14. February 2020 (Game4Automation Professional & Starter)**

New function for motion axis CAM - see <https://game4automation.com/documentation/current/cam.html>, and on Youtube <https://youtu.be/nPNgIWcwDAM>

New tool for checking CAD imported meshes CADChecker (only Professional) - see <https://game4automation.com/documentation/current/cadchecker.html>

New tool for selecting and grouping components SelectionWindow (only Professional) - see <https://game4automation.com/documentation/current/selectionwindow.html>

**Version 1.033 - 08. January 2020 (Game4Automation Professional \&Starter)**

Bugfix Follow Parent option in Transportsurfaces

Removed Interact message on simulation startup

**Please remove Assetsgame4automationprivateEditorQuickToggle folder when upgrading from Version 1.031 and below!**

![](https://forum.realvirtual.io/s/attachments/27424/2/1/2865dc19ed4199a7d0be3a7693522a68.png)

**Version 1.032 - 18. December 2019 (Game4Automation Professional & Starter)**

Bugfix TwinCAT Interface (crash when starting multiple times)

Bugfix Interact when importing

**Version 1.031 - 17. December 2019 (Game4Automation Professional & Starter)**

New Icons in HierarchyView and HierarchyView Performance Improvement

![](https://forum.realvirtual.io/s/attachments/27424/2/1/7b5538c30cdfde9e3a7857ddef1e19da.png)

Performance Improvement Transportsurfaces

New Kinematic and Group Functions

(see Documentation <https://game4automation.com/documentation/current/kinematics.html>, and Youtube Tutorial: <https://youtu.be/c3Y6i7QyrxI>)

Interact Integration (Interact is an optional module for Game4Automation)

see <https://youtu.be/BQ3lLGU5l7c>

**Version 1.030 - 22. November 2019 (Game4Automation Professional & Starter)**

Added new radial Transportsurfaces. Transportsurface is getting radial as soon as you select RotationX,RotationY or RotationZ as direction. The center point of the rotation needs to be in the local coordinate system zero.

![](https://forum.realvirtual.io/s/attachments/27424/2/1/212e2d0542ddc0a29011acc1eb5f9d1b.png)

Changed calculated deltatime in Drives and Transportsurfaces to fixedtimeDelta for better accuracy.

**Version 1.029 - 19. November 2019**

Signals are now displaying if they are connected to a behavior model or not. If not, the signal values are displayed like that: "(SignalValue)"

![](https://forum.realvirtual.io/s/attachments/27424/2/1/d5a0e9b08e5ae6f494f6b2a0da6619ac.png)

Each Signal now has information about its connections to behavior models. In the section "Signal Connection Info" the Behavior model and the connection is displayed to which the signal is connected:

![](https://forum.realvirtual.io/s/attachments/27424/2/1/e1b01b0798f34827ca6e9314f65a998f.png)

**Version 1.028 - 15. November 2019 - Bugfix TwinCAT Interface**

Bugfix Error Drive directions and Drive handles in rotated assemblies

**Version 1.027 - 14. November 2019 - Bugfix winCAT Interface**

Bugfix read of signals (sometimes not all signals where transfered in one cycle together)

**Version 1.026 - 5. November 2019 - Bugfixes**

Bugfix in TwinCAT ADS typecasts\
Bugfix in OPCUA typecasts\
Better OPCUA4Unity and Game4Automation integration

**Version 1.025 - 31. October 2019 - TwinCAT**\
Beckhoff TwinCAT Interface integrated - see in Youtube

Drive Positions are now also working correctly if parent GameObjects are scaled. Position are always relative in millimeters, no matter how the scaling of the GameObject itself is.

**Version 1.024 - 25. October 2019 - Bugfixes**

Problem with space in path name for parts4cad fixed (<https://forum.game4automation.com/communities/1/topics/91-parts4cad-dont-open>)

Problem with rotational drive in combination with prismatic fixed (<https://forum.game4automation.com/communities/1/topics/109-problem-with-rotational-drive-in-combination-with-prismatic-drive>)

Full application, including OPCUA, now compiles again with .Net4.0 settings and Mono or ILCPP:

![](https://forum.realvirtual.io/s/attachments/27424/2/1/8f24e5bbf1976b439b1f003cba613504.png)

**You can find older release notes here:**

<https://game4automation.com/documentation/current/releasenotes.html>
