The MaterialChanger enables seamless material adjustments for the MeshRenderer on a GameObject.

Changes can be triggered by collisions, sensor status, or PLC signals.


Material off / on Materials that should be used.

Status on The current status.

Change on collision Change material based on a collision. A collider needs in this case to be attached to the same Gameobject.

Change on Sensor Changes the material based on the sensor status.

Change on PLC Output Changes the material based on the defined PLC Output.

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