Scene optimisation
Further performance improvements
Last updated
Further performance improvements
Last updated
The MeshCombiner
utility allows developers to optimize scenes by combining multiple meshes into a single mesh. This reduces the number of draw calls, improving rendering performance.
Select one or more GameObjects in the scene hierarchy.
Right-Click in the hierarchy and choose "realvirtual/Combine meshes
The selected GameObjects will have their meshes combined, reducing draw calls.
Use this function to remove empty or redundant Gameobjects from the hierarchy. Just Right-Click in the hierarchy area and select realvirtual/Clean Up Hirarchy.