Measure
Measure is measuring distances between the pivot point of the Gameobject, the Measure script is attached to and another pivot point of a referenced Gameobject.
You can also connect the result of the measurement to a PLCInput Signal. By doing this Measure is able to act as a distance sensor.
You can apply the following properties:
Property | Description |
---|---|
Measure From | Gameobject the measurement should be performed from to this object. |
Distance | (Readonly) The measured distance as a vector. |
Distance Abs | (Readonly) The measured distance as an absolute value. |
Set Distance | A distance that should be set by the button Set Distance |
Keep Set Distance | If set to true the SetDistance value is always set to the related Gameobject so that the distance between the two objects always keeps the same. |
Display On Selected | Display the measurement only when the measurement object is selected. |
Display Always | Display the measurement always. |
Display Line | Display a line between the Pivot Points in scene view. |
Display Abs | Display the absolute value as a number in scene view. |
Display Vector | Display the vector as numbers in scene view. |
Use Millimeters | Display one Unity Unit as 1000. |
PLCSignalOffset | Offeset to the MeasuredDistance. |
Measured Distance | PLCInputFloat signal for the absolute distance. |
Measured DistanceX | PLCInputFloat signal for the DistanceX part of the Vector. |
Measured DistanceY | PLCInputFloat signal for the DistanceY part of the Vector. |
Measured DistanceZ | PLCInputFloat signal for the DistanceZ part of the Vector. |
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