Measure
Last updated
Last updated
Measure is measuring distances between the pivot point of the Gameobject, the Measure script is attached to and another pivot point of a referenced Gameobject.
You can also connect the result of the measurement to a PLCInput Signal. By doing this Measure is able to act as a distance sensor.
You can apply the following properties:
Measure From
Gameobject the measurement should be performed from to this object.
Distance
(Readonly) The measured distance as a vector.
Distance Abs
(Readonly) The measured distance as an absolute value.
Set Distance
A distance that should be set by the button Set Distance
Keep Set Distance
If set to true the SetDistance value is always set to the related Gameobject so that the distance between the two objects always keeps the same.
Display On Selected
Display the measurement only when the measurement object is selected.
Display Always
Display the measurement always.
Display Line
Display a line between the Pivot Points in scene view.
Display Abs
Display the absolute value as a number in scene view.
Display Vector
Display the vector as numbers in scene view.
Use Millimeters
Display one Unity Unit as 1000.
PLCSignalOffset
Offeset to the MeasuredDistance.
Measured Distance
PLCInputFloat signal for the absolute distance.
Measured DistanceX
PLCInputFloat signal for the DistanceX part of the Vector.
Measured DistanceY
PLCInputFloat signal for the DistanceY part of the Vector.
Measured DistanceZ
PLCInputFloat signal for the DistanceZ part of the Vector.
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