HMI Marker

HMI-Marker are used to visualize the state of a signal. They have to be within the "Worldspace"-Section of a tab.

The current prefab provides a simple cube as a marker object. But it is possible to customize this with a own mesh elements. The structure of the marker includes currently a game object "Icon" to map a user defined icon on the marker object.

Properties

  • Color On: Material which is active when the connected signal is high

  • Color Off: Material which is active when the connected signal is low

  • ObjectTracking: boolean wether the value object is placed next to a game object within the scene or not

  • TrackedObject: game object within the scene which position is used to place the HMI value information

  • Offset : Offset position to the object in up direction.

  • EnableGameObjectOnSignalTrue: sets the defined game object active if the signal value is true

  • EnableGameObjectOnSignalFalse: sets the defined game object active if the signal value is false

  • Signal Bool: signal whose values are indicated by the marker

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