HMI Marker
Last updated
Last updated
HMI-Marker are used to visualize the state of a signal. They have to be within the "Worldspace"-Section of a tab.
The current prefab provides a simple cube as a marker object. But it is possible to customize this with a own mesh elements. The structure of the marker includes currently a game object "Icon" to map a user defined icon on the marker object.
Color On: Material which is active when the connected signal is high
Color Off:
Material which is active when the connected signal is low
ObjectTracking
: boolean wether the value object is placed next to a game object within the scene or not
TrackedObject
: game object within the scene which position is used to place the HMI value information
Offset
: Offset position to the object in up direction.
EnableGameObjectOnSignalTrue:
sets the defined game object active if the signal value is true
EnableGameObjectOnSignalFalse:
sets the defined game object active if the signal value is false
Signal Bool:
signal whose values are indicated by the marker