The Pathmover is the basic component for moving MUs along a path based on Lines and Curves. The Pathmover component must be on the same Game Object level as the MUs and Source script.

The Pathmover is keeping its distance to the other Pathmovers by drawing 3 Raycasts. One straight on and two to the sides. As soon as the Distance (Distance / Distance Sides) is fallen below the defined values, the Pathmover starts to slow down (if the Drive has a defined acceleration) or stops immediately. As soon as the Distance is above, the Pathmover starts to speed up again.

Public properties

Create On Path Defines the Path where the Pathmover should be created by the Source.

Leave Path If set to true the Pathmover will leave the path whenn reaching the end of a path with no successors. The MU (Transportable) will be totally under control of Physics.

Align with Path Aligns the Pathmover with the Paths tangent if true.

Distance The distance in meters, the pathmover keeps for the straight raycast

Distance Sides The distance in meters, the pathmover keeps for the side raycasts

Angle Side The angle of the side raycat. Angle Side

Draw Ray

Align Vector The vector of the Pathmover which should be aligned with the Path.

Current Station The current station of the Pathmover. The station is assigned when entering and deleted when leaving the station

Current Station Working The current working station, the value is set as soon as the working time starts in a station

Is Stopping true, when the Pathmover is slowing down.

Is Starting true, when the Pathmover is speeding up.

Is Stopped true, when the Pathmover is stopped (e.g. at the end of a path or in a station)

Is Blocked true, when the Pathmover is blocked (e.g. by another Pathover ahead)

Is On Path End true, when the Pathmover is on an end of a Path.

Path The current Path.

Position The current position in meters on the Path.


The Pathmover has several events and you can assign your custom code to these events.

Path Events

OnPathEntered (SimulationPath, PathMover) Event is fired when a new Path is entered by Pathmover.

OnPathEnd (SimulationPath, PathMover) Event is fired when a Pathmover is at the end of a Path.

OnPathExit (SimulationPath, PathMover) Pathmover is leaving the Path.

OnStopping (SimulationPath, PathMover) Pathmover is starting to stop (slowing down).

OnStopped (SimulationPath, PathMover) Pathmover is fully stopped.

OnStart (SimulationPath, PathMover) Pathmover is starting (speeding up).

OnFullyStarted (SimulationPath, PathMover) Pathmover is at full speed.

OnBlocked (SimulationPath, PathMover) Pathmover is blocked.

Station Events

OnStationEntered (BaseStation, PathMover) Pathmover has entered a Station.

OnStationWorkStarting(BaseStation, PathMover) Pathmover has started the work in a Station.

OnStationWorkFinished(BaseStation, PathMover) Pathmover has finished work in a Station.

OnStationExit(BaseStation, PathMover) Pathmiver has left a Station.

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