Creating reusable components
How to build up your own reuse library
Last updated
How to build up your own reuse library
Last updated
This page is currently work in progress
The PrefabGenerator
is a utility designed to simplify the creation of prefabs. It operates in the Unity Editor and automates the process of generating prefabs, including handling sub-assets such as dynamically created meshes within child objects.
Select the GameObject in the Scene Hierarchy that you want to convert into a prefab.
Right-Click in the hierarchy area and select realvirtual/Create Prefab
A prefab will be created in the Assets/
folder with the same name as the selected GameObject.