Built-in Tools
The MCP Server includes 90+ tools organized by category. All tools are available to any MCP-compatible AI agent.

General Unity Tools
These tools work with any Unity project:
Simulation
sim_play
Start simulation
sim_stop
Stop simulation
sim_pause
Pause simulation
sim_resume
Resume simulation
sim_status
Get current simulation state
sim_set_speed
Set simulation speed
sim_reset
Reset simulation
Scene
scene_hierarchy
Get full scene hierarchy
scene_find
Find GameObjects by name
scene_get_info
Get active scene info
scene_get_transform
Get GameObject transform
scene_get_components
Get GameObject components
scene_new
Create new empty scene
scene_list
List all scene files in project
GameObjects
game_object_create
Create a new empty GameObject
game_object_create_primitive
Create a primitive (Cube, Sphere, etc.)
game_object_destroy
Destroy a GameObject
game_object_duplicate
Duplicate a GameObject
game_object_rename
Rename a GameObject
game_object_set_active
Set active/inactive
game_object_get_info
Get GameObject info
game_object_set_layer
Set layer by name
game_object_set_tag
Set tag
Components
component_get
Get component properties
component_set
Set component properties
component_get_all
Get all components on GameObject
component_set_all
Set properties on multiple components
component_add
Add component by type name
component_remove
Remove component by type name
Transforms
transform_set_position
Set position
transform_set_rotation
Set rotation
transform_set_scale
Set scale
transform_set_parent
Set parent
transform_translate
Translate a GameObject
transform_look_at
Make GameObject look at target
Materials
material_set_color
Set material color
material_get_color
Get material color
renderer_set_enabled
Set renderer enabled/disabled
Physics
physics_add_rigidbody
Add Rigidbody
physics_add_collider
Add Collider
physics_remove_rigidbody
Remove Rigidbody
physics_remove_colliders
Remove all Colliders
Prefabs
prefab_instantiate
Instantiate a prefab
prefab_find
Find prefabs by name
prefab_open
Open prefab for editing
prefab_save
Save current prefab
prefab_close
Close prefab editor
prefab_stage
Get current prefab stage info
Editor
editor_save_scene
Save current scene
editor_undo
Undo last operation
editor_select
Select GameObject in hierarchy
editor_open_scene
Open scene by path
editor_focus
Focus camera on GameObject
editor_execute_menu
Execute Unity menu item
editor_invoke_method
Invoke a static method
editor_read_log
Read console log
editor_write_log
Write to console log
editor_clear_log
Clear console log
editor_recompile
Recompile scripts
editor_refresh_assets
Refresh assets
editor_get_status
Get editor status
editor_wait_ready
Wait until editor is ready
Screenshots
screenshot_editor
Capture editor window screenshot
screenshot_game
Capture game view from camera
screenshot_scene
Capture scene view screenshot
realvirtual Digital Twin Tools
When used with the realvirtual framework, additional tools are available for industrial automation:
The realvirtual digital twin tools will be available with the upcoming realvirtual 6.3 LTS release.
Drives
drive_list
List all drives in scene
drive_to
Drive to target position
drive_jog_forward
Jog drive forward
drive_jog_backward
Jog drive backward
drive_stop
Stop drive
drive_set_speed
Set drive speed
Sensors
sensor_list
List all sensors in scene
sensor_get
Get sensor state
sensor_get_occupied
Check if sensor is occupied
PLC Signals
signal_list
List all signals
signal_set_bool
Set boolean signal
signal_set_int
Set integer signal
signal_set_float
Set float signal
Robot IK
ik_get_state
Get robot IK state
ik_solve_target
Solve IK for target position
ik_verify_fk
Verify forward kinematics
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