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Built-in Tools

The MCP Server includes 90+ tools organized by category. All tools are available to any MCP-compatible AI agent.

Tools panel showing available MCP tools with parameter descriptions

General Unity Tools

These tools work with any Unity project:

Simulation

Tool
Description

sim_play

Start simulation

sim_stop

Stop simulation

sim_pause

Pause simulation

sim_resume

Resume simulation

sim_status

Get current simulation state

sim_set_speed

Set simulation speed

sim_reset

Reset simulation

Scene

Tool
Description

scene_hierarchy

Get full scene hierarchy

scene_find

Find GameObjects by name

scene_get_info

Get active scene info

scene_get_transform

Get GameObject transform

scene_get_components

Get GameObject components

scene_new

Create new empty scene

scene_list

List all scene files in project

GameObjects

Tool
Description

game_object_create

Create a new empty GameObject

game_object_create_primitive

Create a primitive (Cube, Sphere, etc.)

game_object_destroy

Destroy a GameObject

game_object_duplicate

Duplicate a GameObject

game_object_rename

Rename a GameObject

game_object_set_active

Set active/inactive

game_object_get_info

Get GameObject info

game_object_set_layer

Set layer by name

game_object_set_tag

Set tag

Components

Tool
Description

component_get

Get component properties

component_set

Set component properties

component_get_all

Get all components on GameObject

component_set_all

Set properties on multiple components

component_add

Add component by type name

component_remove

Remove component by type name

Transforms

Tool
Description

transform_set_position

Set position

transform_set_rotation

Set rotation

transform_set_scale

Set scale

transform_set_parent

Set parent

transform_translate

Translate a GameObject

transform_look_at

Make GameObject look at target

Materials

Tool
Description

material_set_color

Set material color

material_get_color

Get material color

renderer_set_enabled

Set renderer enabled/disabled

Physics

Tool
Description

physics_add_rigidbody

Add Rigidbody

physics_add_collider

Add Collider

physics_remove_rigidbody

Remove Rigidbody

physics_remove_colliders

Remove all Colliders

Prefabs

Tool
Description

prefab_instantiate

Instantiate a prefab

prefab_find

Find prefabs by name

prefab_open

Open prefab for editing

prefab_save

Save current prefab

prefab_close

Close prefab editor

prefab_stage

Get current prefab stage info

Editor

Tool
Description

editor_save_scene

Save current scene

editor_undo

Undo last operation

editor_select

Select GameObject in hierarchy

editor_open_scene

Open scene by path

editor_focus

Focus camera on GameObject

editor_execute_menu

Execute Unity menu item

editor_invoke_method

Invoke a static method

editor_read_log

Read console log

editor_write_log

Write to console log

editor_clear_log

Clear console log

editor_recompile

Recompile scripts

editor_refresh_assets

Refresh assets

editor_get_status

Get editor status

editor_wait_ready

Wait until editor is ready

Screenshots

Tool
Description

screenshot_editor

Capture editor window screenshot

screenshot_game

Capture game view from camera

screenshot_scene

Capture scene view screenshot

realvirtual Digital Twin Tools

When used with the realvirtualarrow-up-right framework, additional tools are available for industrial automation:

circle-info

The realvirtual digital twin tools will be available with the upcoming realvirtual 6.3 LTS release.

Drives

Tool
Description

drive_list

List all drives in scene

drive_to

Drive to target position

drive_jog_forward

Jog drive forward

drive_jog_backward

Jog drive backward

drive_stop

Stop drive

drive_set_speed

Set drive speed

Sensors

Tool
Description

sensor_list

List all sensors in scene

sensor_get

Get sensor state

sensor_get_occupied

Check if sensor is occupied

PLC Signals

Tool
Description

signal_list

List all signals

signal_set_bool

Set boolean signal

signal_set_int

Set integer signal

signal_set_float

Set float signal

Robot IK

Tool
Description

ik_get_state

Get robot IK state

ik_solve_target

Solve IK for target position

ik_verify_fk

Verify forward kinematics

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